Scene.set() JS lifecycle, UI sprite caching, emulator test scripts
- Add Scene.set(module) so JerryScript can switch scenes via
require()'d {init, update, dispose} modules; wire it into
engineUpdate() and rework overworldscene.js/init.js to the new shape.
- Fix scriptManagerExecFile() never pushing its own file's directory
onto the require() dir stack, breaking relative require() calls from
a top-level entry script (e.g. init.js -> ./overworldscene.js).
- Cache sprite geometry across frames for uislider/uitab/uiframe
(dialogs/textbox/settings) and give uitextbox a per-page glyph cache
instead of one spriteBatchBuffer call per visible character. uiconsole
drops its alloc/free vertex buffer for a fixed-size one. uifps skips
rebuilding its label when the text hasn't changed.
- Add PSP_OPTIMIZATION_PLAN.md and a handful of UI/spritebatch unit
tests covering the new caching logic.
- Add Dolphin/PPSSPP emulator smoke-test scripts (+ Docker variants and
CI jobs) for GameCube/Wii/PSP.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Executable
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#!/bin/bash
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docker build -t dusk-dolphin-test -f docker/dolphin-test/Dockerfile .
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docker run --rm -v "$(pwd):/workdir" dusk-dolphin-test /bin/bash -c "./scripts/test-gamecube-dolphin.sh"
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Executable
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#!/bin/bash
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set -e
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if [ -z "$DEVKITPRO" ]; then
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echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
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exit 1
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fi
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DOLPHIN_BIN="${DOLPHIN_BIN:-dolphin-emu}"
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if ! command -v "$DOLPHIN_BIN" >/dev/null 2>&1; then
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echo "$DOLPHIN_BIN not found. Install Dolphin Emulator (e.g. 'apt install dolphin-emu')"
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echo "or set DOLPHIN_BIN to its path."
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exit 1
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fi
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if ! command -v xvfb-run >/dev/null 2>&1; then
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echo "xvfb-run not found. Install it (e.g. 'apt install xvfb') -- Dolphin's"
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echo "Qt frontend needs a display even in batch mode."
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exit 1
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fi
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./scripts/build-gamecube-iso.sh
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DUSK_TEST_DOLPHIN_SECONDS="${DUSK_TEST_DOLPHIN_SECONDS:-20}"
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ISO="build-gamecube-iso/Dusk-NTSC-U.iso"
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echo "Booting $ISO in Dolphin for up to ${DUSK_TEST_DOLPHIN_SECONDS}s (batch mode, headless via Xvfb)..."
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# Dolphin's batch mode (-b -e) runs the disc until told to stop -- there's
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# no "the game exited cleanly" signal to wait for, so we bound it with
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# timeout and treat "still running when the clock ran out" as success.
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set +e
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xvfb-run -a timeout "${DUSK_TEST_DOLPHIN_SECONDS}" "$DOLPHIN_BIN" -b -e "$ISO"
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status=$?
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set -e
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# timeout returns 124 when it had to kill Dolphin after the duration
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# elapsed -- that means the disc booted and kept running, the expected
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# smoke-test-passed outcome, not a failure. Any other non-zero status
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# means Dolphin crashed or refused to boot the disc.
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if [ "$status" -ne 0 ] && [ "$status" -ne 124 ]; then
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echo "Dolphin exited with unexpected status $status -- treating as a failure."
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exit "$status"
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fi
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echo "GameCube smoke test passed (Dolphin ran $ISO for ${DUSK_TEST_DOLPHIN_SECONDS}s without crashing)."
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Executable
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#!/bin/bash
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docker build -t dusk-psp-test -f docker/psp-test/Dockerfile .
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docker run --rm -v "$(pwd):/workdir" dusk-psp-test /bin/bash -c "./scripts/test-psp-ppsspp.sh"
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Executable
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#!/bin/bash
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set -e
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if [ -z "$PSPDEV" ]; then
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echo "PSPDEV environment variable is not set. Please set it to the path of your PSP development environment."
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exit 1
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fi
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# PPSSPP doesn't ship a standard Linux package -- build its "PPSSPPHeadless"
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# target from source (https://github.com/hrydgard/ppsspp) and either put it
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# on PATH or point PPSSPP_HEADLESS_BIN at it. See docker/psp-test/Dockerfile
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# for a from-scratch build.
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PPSSPP_HEADLESS_BIN="${PPSSPP_HEADLESS_BIN:-PPSSPPHeadless}"
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if ! command -v "$PPSSPP_HEADLESS_BIN" >/dev/null 2>&1; then
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echo "$PPSSPP_HEADLESS_BIN not found. Build PPSSPP's 'PPSSPPHeadless' target"
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echo "from source or set PPSSPP_HEADLESS_BIN to its path."
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exit 1
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fi
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./scripts/build-psp.sh
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DUSK_TEST_PPSSPP_SECONDS="${DUSK_TEST_PPSSPP_SECONDS:-20}"
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EBOOT="build-psp/EBOOT.PBP"
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echo "Booting $EBOOT in PPSSPPHeadless (timeout ${DUSK_TEST_PPSSPP_SECONDS}s)..."
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# PPSSPPHeadless is purpose-built for automated/CI runs -- it renders
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# without a window and is expected to exit on its own once --timeout
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# elapses, unlike Dolphin's batch mode which has to be killed externally.
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# Check `"$PPSSPP_HEADLESS_BIN" --help` if these flags don't match your
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# PPSSPP checkout -- the headless CLI has changed across versions.
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set +e
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"$PPSSPP_HEADLESS_BIN" --timeout="${DUSK_TEST_PPSSPP_SECONDS}" "$EBOOT"
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status=$?
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set -e
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if [ "$status" -ne 0 ]; then
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echo "PPSSPPHeadless exited with status $status"
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exit "$status"
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fi
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echo "PSP smoke test passed (PPSSPPHeadless ran EBOOT.PBP for ${DUSK_TEST_PPSSPP_SECONDS}s without crashing)."
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Executable
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#!/bin/bash
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docker build -t dusk-dolphin-test -f docker/dolphin-test/Dockerfile .
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docker run --rm -v "$(pwd):/workdir" dusk-dolphin-test /bin/bash -c "./scripts/test-wii-dolphin.sh"
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Executable
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#!/bin/bash
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set -e
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if [ -z "$DEVKITPRO" ]; then
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echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
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exit 1
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fi
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DOLPHIN_BIN="${DOLPHIN_BIN:-dolphin-emu}"
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if ! command -v "$DOLPHIN_BIN" >/dev/null 2>&1; then
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echo "$DOLPHIN_BIN not found. Install Dolphin Emulator (e.g. 'apt install dolphin-emu')"
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echo "or set DOLPHIN_BIN to its path."
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exit 1
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fi
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if ! command -v xvfb-run >/dev/null 2>&1; then
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echo "xvfb-run not found. Install it (e.g. 'apt install xvfb') -- Dolphin's"
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echo "Qt frontend needs a display even in batch mode."
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exit 1
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fi
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./scripts/build-wii-iso.sh
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DUSK_TEST_DOLPHIN_SECONDS="${DUSK_TEST_DOLPHIN_SECONDS:-20}"
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ISO="build-wii-iso/Dusk-NTSC-U.iso"
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echo "Booting $ISO in Dolphin for up to ${DUSK_TEST_DOLPHIN_SECONDS}s (batch mode, headless via Xvfb)..."
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# Dolphin's batch mode (-b -e) runs the disc until told to stop -- there's
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# no "the game exited cleanly" signal to wait for, so we bound it with
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# timeout and treat "still running when the clock ran out" as success.
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set +e
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xvfb-run -a timeout "${DUSK_TEST_DOLPHIN_SECONDS}" "$DOLPHIN_BIN" -b -e "$ISO"
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status=$?
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set -e
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# timeout returns 124 when it had to kill Dolphin after the duration
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# elapsed -- that means the disc booted and kept running, the expected
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# smoke-test-passed outcome, not a failure. Any other non-zero status
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# means Dolphin crashed or refused to boot the disc.
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if [ "$status" -ne 0 ] && [ "$status" -ne 124 ]; then
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echo "Dolphin exited with unexpected status $status -- treating as a failure."
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exit "$status"
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fi
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echo "Wii smoke test passed (Dolphin ran $ISO for ${DUSK_TEST_DOLPHIN_SECONDS}s without crashing)."
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