Add audio subsystem skeleton with a working Linux PCM playback path

Cross-platform audiostream/audio API with per-platform hooks for
PSP/Dolphin/Linux. Linux is fully wired end-to-end through SDL2
(device open, volume-mixed queueing, finish detection via
SDL_GetQueuedAudioSize) and verified playing a generated test tone
in engine.c. PSP and Dolphin hooks are stubbed for now.
This commit is contained in:
2026-08-31 10:24:02 -05:00
parent fcf0de72af
commit 8ea370a1d1
31 changed files with 1022 additions and 1 deletions
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
typedef struct audiostream_s audiostream_t;
typedef struct {
int channel;
} audiostreampsp_t;
/**
* Initializes the PSP-specific playback state of an audio stream (e.g.
* reserving a hardware output channel via sceAudioChReserve).
*
* @param stream The audio stream to initialize.
* @return Error state if any.
*/
errorret_t audioStreamPSPInit(audiostream_t *stream);
/**
* Disposes the PSP-specific playback state of an audio stream, releasing
* its hardware output channel.
*
* @param stream The audio stream to dispose.
* @return Error state if any.
*/
errorret_t audioStreamPSPDispose(audiostream_t *stream);
/**
* Sends the stream's currently staged PCM data (stream->data) to its
* reserved hardware output channel.
*
* @param stream The audio stream to output.
* @return Error state if any.
*/
errorret_t audioStreamPSPBuffer(audiostream_t *stream);
/**
* Checks whether the stream's reserved hardware channel has finished
* playing its currently buffered data.
*
* @param stream The audio stream to check.
* @return true if playback has finished, false otherwise.
*/
bool_t audioStreamPSPIsFinished(audiostream_t *stream);