Add audio subsystem skeleton with a working Linux PCM playback path

Cross-platform audiostream/audio API with per-platform hooks for
PSP/Dolphin/Linux. Linux is fully wired end-to-end through SDL2
(device open, volume-mixed queueing, finish detection via
SDL_GetQueuedAudioSize) and verified playing a generated test tone
in engine.c. PSP and Dolphin hooks are stubbed for now.
This commit is contained in:
2026-08-31 10:24:02 -05:00
parent fcf0de72af
commit 8ea370a1d1
31 changed files with 1022 additions and 1 deletions
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
/**
* Initializes the PSP-specific audio subsystem state.
*
* @return Error state if any.
*/
errorret_t audioPSPInit();
/**
* Updates the PSP-specific audio subsystem state. Called once per frame.
*
* @return Error state if any.
*/
errorret_t audioPSPUpdate();
/**
* Disposes the PSP-specific audio subsystem state.
*
* @return Error state if any.
*/
errorret_t audioPSPDispose();