Add audio subsystem skeleton with a working Linux PCM playback path
Cross-platform audiostream/audio API with per-platform hooks for PSP/Dolphin/Linux. Linux is fully wired end-to-end through SDL2 (device open, volume-mixed queueing, finish detection via SDL_GetQueuedAudioSize) and verified playing a generated test tone in engine.c. PSP and Dolphin hooks are stubbed for now.
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "error/error.h"
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/**
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* Initializes the PSP-specific audio subsystem state.
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*
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* @return Error state if any.
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*/
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errorret_t audioPSPInit();
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/**
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* Updates the PSP-specific audio subsystem state. Called once per frame.
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*
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* @return Error state if any.
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*/
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errorret_t audioPSPUpdate();
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/**
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* Disposes the PSP-specific audio subsystem state.
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*
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* @return Error state if any.
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*/
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errorret_t audioPSPDispose();
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