Add audio subsystem skeleton with a working Linux PCM playback path
Cross-platform audiostream/audio API with per-platform hooks for PSP/Dolphin/Linux. Linux is fully wired end-to-end through SDL2 (device open, volume-mixed queueing, finish detection via SDL_GetQueuedAudioSize) and verified playing a generated test tone in engine.c. PSP and Dolphin hooks are stubbed for now.
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "audiopsp.h"
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#define audioPlatformInit audioPSPInit
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#define audioPlatformUpdate audioPSPUpdate
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#define audioPlatformDispose audioPSPDispose
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "audiopsp.h"
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errorret_t audioPSPInit() {
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errorOk();
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}
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errorret_t audioPSPUpdate() {
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errorOk();
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}
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errorret_t audioPSPDispose() {
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errorOk();
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}
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "error/error.h"
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/**
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* Initializes the PSP-specific audio subsystem state.
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*
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* @return Error state if any.
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*/
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errorret_t audioPSPInit();
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/**
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* Updates the PSP-specific audio subsystem state. Called once per frame.
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*
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* @return Error state if any.
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*/
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errorret_t audioPSPUpdate();
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/**
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* Disposes the PSP-specific audio subsystem state.
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*
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* @return Error state if any.
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*/
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errorret_t audioPSPDispose();
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "audiostreampsp.h"
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typedef audiostreampsp_t audiostreamplatform_t;
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#define audioStreamPlatformInit audioStreamPSPInit
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#define audioStreamPlatformDispose audioStreamPSPDispose
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#define audioStreamPlatformBuffer audioStreamPSPBuffer
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#define audioStreamPlatformIsFinished audioStreamPSPIsFinished
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "audiostreampsp.h"
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "error/error.h"
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typedef struct audiostream_s audiostream_t;
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typedef struct {
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int channel;
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} audiostreampsp_t;
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/**
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* Initializes the PSP-specific playback state of an audio stream (e.g.
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* reserving a hardware output channel via sceAudioChReserve).
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*
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* @param stream The audio stream to initialize.
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* @return Error state if any.
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*/
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errorret_t audioStreamPSPInit(audiostream_t *stream);
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/**
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* Disposes the PSP-specific playback state of an audio stream, releasing
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* its hardware output channel.
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*
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* @param stream The audio stream to dispose.
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* @return Error state if any.
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*/
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errorret_t audioStreamPSPDispose(audiostream_t *stream);
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/**
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* Sends the stream's currently staged PCM data (stream->data) to its
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* reserved hardware output channel.
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*
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* @param stream The audio stream to output.
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* @return Error state if any.
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*/
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errorret_t audioStreamPSPBuffer(audiostream_t *stream);
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/**
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* Checks whether the stream's reserved hardware channel has finished
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* playing its currently buffered data.
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*
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* @param stream The audio stream to check.
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* @return true if playback has finished, false otherwise.
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*/
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bool_t audioStreamPSPIsFinished(audiostream_t *stream);
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