Add audio subsystem skeleton with a working Linux PCM playback path

Cross-platform audiostream/audio API with per-platform hooks for
PSP/Dolphin/Linux. Linux is fully wired end-to-end through SDL2
(device open, volume-mixed queueing, finish detection via
SDL_GetQueuedAudioSize) and verified playing a generated test tone
in engine.c. PSP and Dolphin hooks are stubbed for now.
This commit is contained in:
2026-08-31 10:24:02 -05:00
parent fcf0de72af
commit 8ea370a1d1
31 changed files with 1022 additions and 1 deletions
@@ -0,0 +1,16 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "audiostreamdolphin.h"
typedef audiostreamdolphin_t audiostreamplatform_t;
#define audioStreamPlatformInit audioStreamDolphinInit
#define audioStreamPlatformDispose audioStreamDolphinDispose
#define audioStreamPlatformBuffer audioStreamDolphinBuffer
#define audioStreamPlatformIsFinished audioStreamDolphinIsFinished