Moved some files around
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@@ -7,7 +7,7 @@
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#pragma once
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#include "error/error.h"
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#include "display/palette/palette.h"
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#include "display/texture/palette.h"
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typedef struct assetentire_s assetentire_t;
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@@ -8,7 +8,7 @@
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#include "assettexture.h"
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#include "asset/assettype.h"
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#include "assert/assert.h"
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#include "display/texture.h"
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#include "display/texture/texture.h"
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#include "util/endian.h"
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errorret_t assetTextureLoad(assetentire_t entire) {
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@@ -7,7 +7,7 @@
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#include "asset/asset.h"
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#include "assert/assert.h"
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#include "display/tileset/tileset.h"
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#include "display/texture/tileset.h"
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#include "util/memory.h"
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#include "util/endian.h"
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@@ -9,7 +9,6 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
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display.c
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framebuffer.c
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screen.c
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texture.c
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spritebatch.c
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text.c
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)
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@@ -17,8 +16,7 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
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# Subdirectories
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add_subdirectory(camera)
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add_subdirectory(mesh)
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add_subdirectory(palette)
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add_subdirectory(tileset)
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add_subdirectory(texture)
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if(DUSK_TARGET_SYSTEM STREQUAL "linux")
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
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@@ -6,7 +6,7 @@
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*/
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#pragma once
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#include "display/texture.h"
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#include "display/texture/texture.h"
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#define FRAMEBUFFER_CLEAR_COLOR (1 << 0)
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#define FRAMEBUFFER_CLEAR_DEPTH (1 << 1)
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@@ -7,7 +7,7 @@
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#pragma once
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#include "display/mesh/quad.h"
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#include "display/texture.h"
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#include "display/texture/texture.h"
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#define SPRITEBATCH_SPRITES_MAX 128
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#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
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@@ -7,8 +7,8 @@
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#pragma once
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#include "asset/asset.h"
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#include "display/texture.h"
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#include "display/tileset/tileset.h"
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#include "display/texture/texture.h"
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#include "display/texture/tileset.h"
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#define TEXT_CHAR_START '!'
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@@ -6,5 +6,7 @@
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# Sources
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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tileset.c
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texture.c
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palette.c
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)
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@@ -75,6 +75,7 @@ void textureInit(
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GLenum err = glGetError();
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if(err != GL_NO_ERROR) {
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printf("GL Error uploading palette texture: %d\n", err);
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assertUnreachable("GL error uploading palette texture");
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}
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break;
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@@ -8,7 +8,7 @@
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#pragma once
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#include "display/color.h"
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#include "display/displaydefs.h"
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#include "display/palette/palette.h"
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#include "display/texture/palette.h"
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typedef enum {
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#if DISPLAY_SDL2
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@@ -1,10 +0,0 @@
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# Copyright (c) 2025 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Sources
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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tileset.c
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)
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@@ -7,7 +7,7 @@
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#include "moduletexture.h"
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#include "asset/asset.h"
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#include "display/texture.h"
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#include "display/texture/texture.h"
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#include "assert/assert.h"
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#include "util/memory.h"
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#include "util/string.h"
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@@ -7,7 +7,7 @@
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#include "moduletileset.h"
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#include "assert/assert.h"
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#include "display/tileset/tileset.h"
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#include "display/texture/tileset.h"
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#include "util/memory.h"
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#include "util/string.h"
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#include "debug/debug.h"
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