Moved some files around

This commit is contained in:
2026-02-17 10:59:21 -06:00
parent 71c1e56564
commit 8b49902bf6
18 changed files with 24 additions and 32 deletions

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@@ -7,7 +7,7 @@
#pragma once
#include "error/error.h"
#include "display/palette/palette.h"
#include "display/texture/palette.h"
typedef struct assetentire_s assetentire_t;

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@@ -8,7 +8,7 @@
#include "assettexture.h"
#include "asset/assettype.h"
#include "assert/assert.h"
#include "display/texture.h"
#include "display/texture/texture.h"
#include "util/endian.h"
errorret_t assetTextureLoad(assetentire_t entire) {

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@@ -7,7 +7,7 @@
#include "asset/asset.h"
#include "assert/assert.h"
#include "display/tileset/tileset.h"
#include "display/texture/tileset.h"
#include "util/memory.h"
#include "util/endian.h"

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@@ -9,7 +9,6 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
display.c
framebuffer.c
screen.c
texture.c
spritebatch.c
text.c
)
@@ -17,8 +16,7 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
# Subdirectories
add_subdirectory(camera)
add_subdirectory(mesh)
add_subdirectory(palette)
add_subdirectory(tileset)
add_subdirectory(texture)
if(DUSK_TARGET_SYSTEM STREQUAL "linux")
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}

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@@ -6,7 +6,7 @@
*/
#pragma once
#include "display/texture.h"
#include "display/texture/texture.h"
#define FRAMEBUFFER_CLEAR_COLOR (1 << 0)
#define FRAMEBUFFER_CLEAR_DEPTH (1 << 1)

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@@ -7,7 +7,7 @@
#pragma once
#include "display/mesh/quad.h"
#include "display/texture.h"
#include "display/texture/texture.h"
#define SPRITEBATCH_SPRITES_MAX 128
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)

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@@ -7,8 +7,8 @@
#pragma once
#include "asset/asset.h"
#include "display/texture.h"
#include "display/tileset/tileset.h"
#include "display/texture/texture.h"
#include "display/texture/tileset.h"
#define TEXT_CHAR_START '!'

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@@ -6,5 +6,7 @@
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
tileset.c
texture.c
palette.c
)

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@@ -75,6 +75,7 @@ void textureInit(
GLenum err = glGetError();
if(err != GL_NO_ERROR) {
printf("GL Error uploading palette texture: %d\n", err);
assertUnreachable("GL error uploading palette texture");
}
break;

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@@ -8,7 +8,7 @@
#pragma once
#include "display/color.h"
#include "display/displaydefs.h"
#include "display/palette/palette.h"
#include "display/texture/palette.h"
typedef enum {
#if DISPLAY_SDL2

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@@ -1,10 +0,0 @@
# Copyright (c) 2025 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
tileset.c
)

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@@ -7,7 +7,7 @@
#include "moduletexture.h"
#include "asset/asset.h"
#include "display/texture.h"
#include "display/texture/texture.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "util/string.h"

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@@ -7,7 +7,7 @@
#include "moduletileset.h"
#include "assert/assert.h"
#include "display/tileset/tileset.h"
#include "display/texture/tileset.h"
#include "util/memory.h"
#include "util/string.h"
#include "debug/debug.h"