Rendering on PSP again.

This commit is contained in:
2025-09-02 21:14:07 -05:00
parent 8de12da1ec
commit 87f18d0e13
13 changed files with 82 additions and 26 deletions

View File

@@ -10,8 +10,8 @@ set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules)
if(NOT DEFINED DUSK_TARGET_SYSTEM)
set(DUSK_TARGET_SYSTEM "linux")
# set(DUSK_TARGET_SYSTEM "psp")
# set(DUSK_TARGET_SYSTEM "linux")
set(DUSK_TARGET_SYSTEM "psp")
endif()
# Prep cache
@@ -69,8 +69,17 @@ if(DUSK_TARGET_SYSTEM STREQUAL "linux")
elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
find_package(SDL2 REQUIRED)
target_link_libraries(${DUSK_TARGET_NAME} PRIVATE
find_package(OpenGL REQUIRED)
target_link_libraries(${DUSK_TARGET_NAME} PUBLIC
${SDL2_LIBRARIES}
SDL2
OpenGL::GL
zip
bz2
z
mbedtls
mbedcrypto
lzma
)
target_include_directories(${DUSK_TARGET_NAME} PRIVATE
${SDL2_INCLUDE_DIRS}

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@@ -33,7 +33,7 @@ if(NOT TARGET pspsdk)
file(DOWNLOAD
"https://github.com/pspdev/pspdev/releases/latest/download/pspdev-ubuntu-latest-x86_64.tar.gz"
"${CMAKE_BINARY_DIR}/pspsdk.tar.gz"
EXPECTED_HASH SHA256=afe338e92f6eeec21c56a64eeb65201e6b95ecbae938ae38688bbf0f17b69ead
EXPECTED_HASH SHA256=2befe2ad83afd88934c106dbe98a72a7ad5ede8d272b7f1e79fda256a22f1062
SHOW_PROGRESS
)
@@ -98,6 +98,9 @@ if(NOT TARGET pspsdk)
pspaudio
pspaudiolib
psputility
pspvfpu
pspvram
psphprm
)
endif()
endif()

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@@ -51,6 +51,7 @@ errorret_t displayInit(void) {
glShadeModel(GL_SMOOTH); // Fixes color on PSP?
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glEnableClientState(GL_COLOR_ARRAY);// To confirm: every frame on PSP?
@@ -82,7 +83,12 @@ errorret_t displayUpdate(void) {
// TODO: move to framebuffer component
int32_t windowWidth, windowHeight;
#if PSP
windowWidth = DISPLAY_WINDOW_WIDTH_DEFAULT;
windowHeight = DISPLAY_WINDOW_HEIGHT_DEFAULT;
#else
SDL_GetWindowSize(DISPLAY.window, &windowWidth, &windowHeight);
#endif
glViewport(0, 0, windowWidth, windowHeight);
#endif

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@@ -10,6 +10,7 @@
#if DISPLAY_SDL2
#include <SDL2/SDL.h>
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glext.h>

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@@ -122,8 +122,12 @@ void frameBufferDispose(framebuffer_t *framebuffer) {
assertUnreachable("Cannot dispose of backbuffer");
}
#if DISPLAY_SIZE_DYNAMIC == 0
assertUnreachable("Dynamic size framebuffers not supported");
#else
glDeleteFramebuffersEXT(1, &framebuffer->id);
#endif
#endif
}
// #if RENDER_USE_FRAMEBUFFER

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@@ -43,7 +43,7 @@ void sceneOverworldRender(void) {
spriteBatchPush(
&testAsset->paletteImage.texture,
0.0f, 0.0f, 12.0f, 12.0f,
0xFF, 0x00, 0x00, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF,
0.0f, 0.0f, 1.0f, 1.0f
);
spriteBatchFlush();

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@@ -66,6 +66,7 @@ void textureInit(
"Palette index out of range"
);
// Get and validate the palette.
const palette_t *pal = PALETTE_LIST[data.palette.palette];
assertNotNull(pal, "Palette cannot be NULL");
GLenum err = glGetError();
@@ -75,6 +76,10 @@ void textureInit(
// Do we support paletted textures?
bool_t havePalTex = false;
#if PSP
havePalTex = true;
#else
GLint mask = 0;
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
if(mask & GL_CONTEXT_CORE_PROFILE_BIT) {
@@ -87,6 +92,7 @@ void textureInit(
const char* ext = (const char*)glGetString(GL_EXTENSIONS);
havePalTex = ext && strstr(ext, "GL_EXT_paletted_texture");
}
#endif
if(!havePalTex) {
// Not supported, convert to RGBA using lookup
@@ -105,10 +111,14 @@ void textureInit(
);
} else {
// Supported.
glColorTableEXT(
GL_TEXTURE_2D, GL_RGBA, pal->colorCount, GL_RGBA,
GL_UNSIGNED_BYTE, (const void*)pal->colors
#if PSP
// PSP requires the color table itself to be a power of two
assertTrue(
pal->colorCount == mathNextPowTwo(pal->colorCount),
"Palette color count must be a power of 2 for PSP"
);
#endif
glTexImage2D(
GL_TEXTURE_2D,
0, GL_COLOR_INDEX8_EXT,
@@ -116,6 +126,11 @@ void textureInit(
0, GL_COLOR_INDEX8_EXT,
GL_UNSIGNED_BYTE, (void*)data.palette.data
);
glColorTableEXT(
GL_TEXTURE_2D, GL_RGBA, pal->colorCount, GL_RGBA,
GL_UNSIGNED_BYTE, (const void*)pal->colors
);
}
break;
@@ -129,8 +144,6 @@ void textureInit(
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
glBindTexture(GL_TEXTURE_2D, 0);
#endif

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@@ -19,6 +19,14 @@
#include <cglm/cglm.h>
#include <cglm/types.h>
#if PSP
#include <pspkernel.h>
#include <pspdebug.h>
#include <pspdisplay.h>
#include <pspctrl.h>
#include <psphprm.h>
#endif
typedef bool bool_t;
typedef int int_t;
typedef float float_t;

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@@ -8,8 +8,7 @@
#include "engine/engine.h"
#include "console/console.h"
// PSP_MODULE_INFO("Dusk", 0, 1, 0);
// PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER | THREAD_ATTR_VFPU);
int main(int argc, char **argv) {
errorret_t ret;

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@@ -19,5 +19,6 @@ elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
target_compile_definitions(${DUSK_TARGET_NAME}
PRIVATE
TIME_FIXED=1
TIME_PLATFORM_STEP=0.016
)
endif()

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@@ -30,15 +30,27 @@ def processPalette(asset):
fileNameWithoutExt = os.path.splitext(os.path.basename(asset['path']))[0]
fileNameWithoutPalette = os.path.splitext(fileNameWithoutExt)[0]
# PSP requires that the palette size be a power of two, so we will pad the
# palette with transparent colors if needed.
# if args.platform == "psp":
def mathNextPowTwo(x):
return 1 << (x - 1).bit_length()
nextPowTwo = mathNextPowTwo(len(pixels))
while len(pixels) < nextPowTwo:
pixels.append((0, 0, 0, 0))
# Header
now = datetime.datetime.now().strftime("%Y-%m-%d %H:%M:%S")
data = f"// Palette Generated for {asset['path']} at {now}\n"
data += f"#include \"display/palette/palette.h\"\n\n"
data += f"#define PALETTE_{paletteIndex}_COLOR_COUNT {len(pixels)}\n\n"
data += f"#pragma pack(push, 1)\n"
data += f"static const color_t PALETTE_{paletteIndex}_COLORS[PALETTE_{paletteIndex}_COLOR_COUNT] = {{\n"
for pixel in pixels:
data += f" {{ 0x{pixel[0]:02X}, 0x{pixel[1]:02X}, 0x{pixel[2]:02X}, 0x{pixel[3]:02X} }},\n"
data += f"}};\n\n"
data += f"#pragma pack(pop)\n\n"
data += f"static const palette_t PALETTE_{paletteIndex} = {{\n"
data += f" .colorCount = PALETTE_{paletteIndex}_COLOR_COUNT,\n"
data += f" .colors = PALETTE_{paletteIndex}_COLORS,\n"