Rendering on PSP again.
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@@ -43,7 +43,7 @@ void sceneOverworldRender(void) {
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spriteBatchPush(
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&testAsset->paletteImage.texture,
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0.0f, 0.0f, 12.0f, 12.0f,
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0xFF, 0x00, 0x00, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF,
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0.0f, 0.0f, 1.0f, 1.0f
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);
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spriteBatchFlush();
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