Rendering on PSP again.

This commit is contained in:
2025-09-02 21:14:07 -05:00
parent 8de12da1ec
commit 87f18d0e13
13 changed files with 82 additions and 26 deletions

View File

@@ -51,6 +51,7 @@ errorret_t displayInit(void) {
glShadeModel(GL_SMOOTH); // Fixes color on PSP?
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glEnableClientState(GL_COLOR_ARRAY);// To confirm: every frame on PSP?
@@ -82,7 +83,12 @@ errorret_t displayUpdate(void) {
// TODO: move to framebuffer component
int32_t windowWidth, windowHeight;
SDL_GetWindowSize(DISPLAY.window, &windowWidth, &windowHeight);
#if PSP
windowWidth = DISPLAY_WINDOW_WIDTH_DEFAULT;
windowHeight = DISPLAY_WINDOW_HEIGHT_DEFAULT;
#else
SDL_GetWindowSize(DISPLAY.window, &windowWidth, &windowHeight);
#endif
glViewport(0, 0, windowWidth, windowHeight);
#endif

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@@ -10,6 +10,7 @@
#if DISPLAY_SDL2
#include <SDL2/SDL.h>
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glext.h>

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@@ -122,7 +122,11 @@ void frameBufferDispose(framebuffer_t *framebuffer) {
assertUnreachable("Cannot dispose of backbuffer");
}
glDeleteFramebuffersEXT(1, &framebuffer->id);
#if DISPLAY_SIZE_DYNAMIC == 0
assertUnreachable("Dynamic size framebuffers not supported");
#else
glDeleteFramebuffersEXT(1, &framebuffer->id);
#endif
#endif
}

View File

@@ -43,7 +43,7 @@ void sceneOverworldRender(void) {
spriteBatchPush(
&testAsset->paletteImage.texture,
0.0f, 0.0f, 12.0f, 12.0f,
0xFF, 0x00, 0x00, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF,
0.0f, 0.0f, 1.0f, 1.0f
);
spriteBatchFlush();

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@@ -66,6 +66,7 @@ void textureInit(
"Palette index out of range"
);
// Get and validate the palette.
const palette_t *pal = PALETTE_LIST[data.palette.palette];
assertNotNull(pal, "Palette cannot be NULL");
GLenum err = glGetError();
@@ -75,18 +76,23 @@ void textureInit(
// Do we support paletted textures?
bool_t havePalTex = false;
GLint mask = 0;
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
if(mask & GL_CONTEXT_CORE_PROFILE_BIT) {
GLint n=0; glGetIntegerv(GL_NUM_EXTENSIONS, &n);
for (GLint i=0; i<n; ++i) {
const char* e = (const char*)glGetStringi(GL_EXTENSIONS, i);
if (e && strcmp(e, "GL_EXT_paletted_texture")==0) { havePalTex = true; break; }
#if PSP
havePalTex = true;
#else
GLint mask = 0;
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
if(mask & GL_CONTEXT_CORE_PROFILE_BIT) {
GLint n=0; glGetIntegerv(GL_NUM_EXTENSIONS, &n);
for (GLint i=0; i<n; ++i) {
const char* e = (const char*)glGetStringi(GL_EXTENSIONS, i);
if (e && strcmp(e, "GL_EXT_paletted_texture")==0) { havePalTex = true; break; }
}
} else {
const char* ext = (const char*)glGetString(GL_EXTENSIONS);
havePalTex = ext && strstr(ext, "GL_EXT_paletted_texture");
}
} else {
const char* ext = (const char*)glGetString(GL_EXTENSIONS);
havePalTex = ext && strstr(ext, "GL_EXT_paletted_texture");
}
#endif
if(!havePalTex) {
// Not supported, convert to RGBA using lookup
@@ -105,10 +111,14 @@ void textureInit(
);
} else {
// Supported.
glColorTableEXT(
GL_TEXTURE_2D, GL_RGBA, pal->colorCount, GL_RGBA,
GL_UNSIGNED_BYTE, (const void*)pal->colors
);
#if PSP
// PSP requires the color table itself to be a power of two
assertTrue(
pal->colorCount == mathNextPowTwo(pal->colorCount),
"Palette color count must be a power of 2 for PSP"
);
#endif
glTexImage2D(
GL_TEXTURE_2D,
0, GL_COLOR_INDEX8_EXT,
@@ -116,6 +126,11 @@ void textureInit(
0, GL_COLOR_INDEX8_EXT,
GL_UNSIGNED_BYTE, (void*)data.palette.data
);
glColorTableEXT(
GL_TEXTURE_2D, GL_RGBA, pal->colorCount, GL_RGBA,
GL_UNSIGNED_BYTE, (const void*)pal->colors
);
}
break;
@@ -129,8 +144,6 @@ void textureInit(
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
glBindTexture(GL_TEXTURE_2D, 0);
#endif

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@@ -19,6 +19,14 @@
#include <cglm/cglm.h>
#include <cglm/types.h>
#if PSP
#include <pspkernel.h>
#include <pspdebug.h>
#include <pspdisplay.h>
#include <pspctrl.h>
#include <psphprm.h>
#endif
typedef bool bool_t;
typedef int int_t;
typedef float float_t;

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@@ -8,8 +8,7 @@
#include "engine/engine.h"
#include "console/console.h"
// PSP_MODULE_INFO("Dusk", 0, 1, 0);
// PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER | THREAD_ATTR_VFPU);
int main(int argc, char **argv) {
errorret_t ret;

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@@ -19,5 +19,6 @@ elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
target_compile_definitions(${DUSK_TARGET_NAME}
PRIVATE
TIME_FIXED=1
TIME_PLATFORM_STEP=0.016
)
endif()