Re-implement RGBA textures
This commit is contained in:
@@ -61,17 +61,17 @@ errorret_t displayInit(void) {
|
||||
7,7,7,7,7,7,7,7
|
||||
};
|
||||
|
||||
errorChain(textureInit(
|
||||
&PALETTE_TEXTURE,
|
||||
8, 8,
|
||||
TEXTURE_FORMAT_PALETTE,
|
||||
(texturedata_t){
|
||||
.paletted = {
|
||||
.indices = indices,
|
||||
.palette = &PALETTES[0]
|
||||
}
|
||||
}
|
||||
));
|
||||
// errorChain(textureInit(
|
||||
// &PALETTE_TEXTURE,
|
||||
// 8, 8,
|
||||
// TEXTURE_FORMAT_PALETTE,
|
||||
// (texturedata_t){
|
||||
// .paletted = {
|
||||
// .indices = indices,
|
||||
// .palette = &PALETTES[0]
|
||||
// }
|
||||
// }
|
||||
// ));
|
||||
|
||||
errorChain(textureInit(
|
||||
&UNCOMPRESSED_TEXTURE,
|
||||
|
||||
@@ -47,8 +47,6 @@ errorret_t meshDrawDolphin(
|
||||
assertTrue(offsetof(meshvertex_t, uv) == 4, "uv offset wrong");
|
||||
assertTrue(offsetof(meshvertex_t, pos) == 12, "pos offset wrong");
|
||||
|
||||
textureDolphinUploadTEV();
|
||||
|
||||
DCFlushRange(
|
||||
(void*)&mesh->vertices[vertexOffset],
|
||||
sizeof(meshvertex_t) * vertexCount
|
||||
|
||||
@@ -77,6 +77,88 @@ errorret_t shaderSetMatrixDolphin(
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t shaderSetTextureDolphin(
|
||||
shaderdolphin_t *shader,
|
||||
const char_t *name,
|
||||
texture_t *texture
|
||||
) {
|
||||
assertNotNull(shader, "Shader must not be null");
|
||||
assertNotNull(name, "Uniform name must not be null");
|
||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||
|
||||
if(texture == NULL) {
|
||||
// GX_SetNumChans(0);
|
||||
GX_SetNumChans(1);
|
||||
GX_SetChanCtrl(
|
||||
GX_COLOR0A0,
|
||||
GX_DISABLE,
|
||||
GX_SRC_REG,
|
||||
GX_SRC_VTX,
|
||||
GX_LIGHTNULL,
|
||||
GX_DF_NONE,
|
||||
GX_AF_NONE
|
||||
);
|
||||
GX_SetChanAmbColor(GX_COLOR0A0, (GXColor){ 0, 0, 0, 0 });
|
||||
GX_SetChanMatColor(GX_COLOR0A0, (GXColor){ 255, 255, 255, 255 });
|
||||
|
||||
GX_SetNumTexGens(0);
|
||||
|
||||
GX_SetNumTevStages(1);
|
||||
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLOR0A0);
|
||||
GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
|
||||
|
||||
GX_SetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR);
|
||||
GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// Add channel for vertex color
|
||||
GX_LoadTexObj(&texture->texObj, GX_TEXMAP0);
|
||||
GX_SetNumChans(1);
|
||||
GX_SetChanCtrl(
|
||||
GX_COLOR0A0,// Store in color channel 0
|
||||
GX_DISABLE,// Lighting disabled
|
||||
GX_SRC_REG,// Ambient color?
|
||||
GX_SRC_VTX,// Material color?
|
||||
GX_LIGHTNULL,// Light Mask
|
||||
GX_DF_NONE,// Diffuse function
|
||||
GX_AF_NONE// Attenuation function
|
||||
);
|
||||
|
||||
// One set of UVs
|
||||
GX_SetNumTexGens(1);
|
||||
GX_SetTexCoordGen(
|
||||
GX_TEXCOORD0,
|
||||
GX_TG_MTX2x4,
|
||||
GX_TG_TEX0,
|
||||
GX_IDENTITY
|
||||
);
|
||||
|
||||
// Basically the shader setup
|
||||
switch(texture->format) {
|
||||
case TEXTURE_FORMAT_RGBA:
|
||||
// One TEV stage: vertex color * texture color
|
||||
GX_SetNumTevStages(1);
|
||||
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
|
||||
GX_SetTevOrder(
|
||||
GX_TEVSTAGE0,
|
||||
GX_TEXCOORD0,
|
||||
GX_TEXMAP0,
|
||||
GX_COLOR0A0
|
||||
);
|
||||
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
||||
GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
|
||||
break;
|
||||
|
||||
default:
|
||||
assertUnreachable("Unknown texture format in meshDraw");
|
||||
break;
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t shaderDisposeDolphin(shaderdolphin_t *shader) {
|
||||
assertNotNull(shader, "Shader must not be null");
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "display/texture/texture.h"
|
||||
|
||||
typedef struct {
|
||||
mat4 view;
|
||||
@@ -66,6 +66,20 @@ errorret_t shaderSetMatrixDolphin(
|
||||
mat4 matrix
|
||||
);
|
||||
|
||||
/**
|
||||
* Sets a texture uniform in the dolphin shader. Basically does nothing.
|
||||
*
|
||||
* @param shader Shader to set the texture in.
|
||||
* @param name Name of the uniform to set.
|
||||
* @param texture Texture to set.
|
||||
* @return Error code if failure.
|
||||
*/
|
||||
errorret_t shaderSetTextureDolphin(
|
||||
shaderdolphin_t *shader,
|
||||
const char_t *name,
|
||||
texture_t *texture
|
||||
);
|
||||
|
||||
/**
|
||||
* Disposes a dolphin shader. Basically does nothing.
|
||||
*
|
||||
|
||||
@@ -14,5 +14,5 @@ typedef shaderdefinitiondolphin_t shaderdefinitionplatform_t;
|
||||
#define shaderInitPlatform shaderInitDolphin
|
||||
#define shaderBindPlatform shaderBindDolphin
|
||||
#define shaderSetMatrixPlatform shaderSetMatrixDolphin
|
||||
// #define shaderSetTexturePlatform shaderSetTextureDolphin
|
||||
#define shaderSetTexturePlatform shaderSetTextureDolphin
|
||||
#define shaderDisposePlatform shaderDisposeDolphin
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include "display/texture/texture.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
errorret_t textureInitDolphin(
|
||||
texturedolphin_t *texture,
|
||||
@@ -15,14 +16,73 @@ errorret_t textureInitDolphin(
|
||||
const textureformatdolphin_t format,
|
||||
const texturedata_t data
|
||||
) {
|
||||
// switch(format) {
|
||||
// case TEXTURE_FORMAT_RGBA:
|
||||
switch(format) {
|
||||
case TEXTURE_FORMAT_RGBA: {
|
||||
size_t rgbaSize = width * height * sizeof(uint8_t) * 4;
|
||||
|
||||
// Dolphin takes the RGBA data as 4x4 tiled layout.
|
||||
texture->rgba = memoryAllocate(rgbaSize);
|
||||
|
||||
for(uint32_t y = 0; y < height; ++y) {
|
||||
for(uint32_t x = 0; x < width; ++x) {
|
||||
const int src = y * width + x;
|
||||
|
||||
const int tileX = x >> 2;
|
||||
const int tileY = y >> 2;
|
||||
const int tilesPerRow = width >> 2;
|
||||
const int tileIndex = tileY * tilesPerRow + tileX;
|
||||
const int inTile = ((y & 3) << 2) + (x & 3);
|
||||
const int tileBase = tileIndex * 64;
|
||||
|
||||
color_t col = data.rgbaColors[src];
|
||||
|
||||
// AR plane
|
||||
texture->rgba[tileBase + inTile * 2 + 0] = col.a;
|
||||
texture->rgba[tileBase + inTile * 2 + 1] = col.r;
|
||||
|
||||
// GB plane
|
||||
texture->rgba[tileBase + 32 + inTile * 2 + 0] = col.g;
|
||||
texture->rgba[tileBase + 32 + inTile * 2 + 1] = col.b;
|
||||
}
|
||||
}
|
||||
DCFlushRange(texture->rgba, rgbaSize);
|
||||
GX_InitTexObj(
|
||||
&texture->texObj,
|
||||
texture->rgba,
|
||||
width, height,
|
||||
format,
|
||||
GX_REPEAT, GX_REPEAT,
|
||||
GX_FALSE
|
||||
);
|
||||
|
||||
DCFlushRange(texture->rgba, rgbaSize);
|
||||
GX_InvalidateTexAll();
|
||||
|
||||
GX_InitTexObjLOD(
|
||||
&texture->texObj,
|
||||
GX_NEAR, GX_NEAR,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
GX_FALSE,
|
||||
GX_FALSE,
|
||||
GX_ANISO_1
|
||||
);
|
||||
break;
|
||||
}
|
||||
|
||||
case TEXTURE_FORMAT_RGB4A3: {
|
||||
assertUnreachable("RGB4A3 texture format not yet implemented");
|
||||
}
|
||||
|
||||
case TEXTURE_FORMAT_RGB5: {
|
||||
assertUnreachable("RGB5 texture format not yet implemented");
|
||||
}
|
||||
|
||||
// assertTrue(
|
||||
// (width % 4) == 0 && (height % 4) == 0,
|
||||
// "RGB5A3 requires w/h multiple of 4 (or pad)"
|
||||
// "RGB4A3 requires w/h multiple of 4 (or pad)"
|
||||
// );
|
||||
|
||||
// // Convert to RGB5A3 format
|
||||
// // Convert to RGB4A3 format
|
||||
// size_t rgbaSize = width * height * sizeof(u16);
|
||||
// texture->rgba = (u16*)memalign(32, rgbaSize);
|
||||
// assertNotNull(texture->rgba, "Failed to allocate texture RGBA data");
|
||||
@@ -39,7 +99,7 @@ errorret_t textureInitDolphin(
|
||||
// const int inTile = ((y & 3) << 2) + (x & 3);
|
||||
// const int dest = tileBaseWords + inTile;
|
||||
|
||||
// color4b_t col = data.rgba.colors[src];
|
||||
// color4b_t col = data.rgbaColors[src];
|
||||
|
||||
// u16 outCol;
|
||||
// if(col.a < 255) {
|
||||
@@ -85,121 +145,49 @@ errorret_t textureInitDolphin(
|
||||
// GX_FALSE,
|
||||
// GX_ANISO_1
|
||||
// );
|
||||
// break;
|
||||
|
||||
// case TEXTURE_FORMAT_PALETTE: {
|
||||
// // Not supported, convert to RGBA using lookup
|
||||
// color_t* formatted = memoryAllocate(width * height * sizeof(color_t));
|
||||
// for(int32_t i = 0; i < width * height; i++) {
|
||||
// uint8_t index = data.palette.data[i];
|
||||
// assertTrue(
|
||||
// index < data.palette.palette->colorCount,
|
||||
// "Palette index out of range"
|
||||
// );
|
||||
// formatted[i] = data.palette.palette->colors[index];
|
||||
// }
|
||||
|
||||
// textureInit(
|
||||
// texture, width, height, TEXTURE_FORMAT_RGBA,
|
||||
// (texturedata_t){
|
||||
// .rgba = { .colors = formatted }
|
||||
// }
|
||||
// );
|
||||
// memoryFree(formatted);
|
||||
// break;
|
||||
// }
|
||||
|
||||
// default:
|
||||
// assertUnreachable("Unsupported texture format for Dolphin");
|
||||
// break;
|
||||
// }
|
||||
|
||||
// texture->ready = true;
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t textureBindDolphin(texturedolphin_t *texture) {
|
||||
if(texture == NULL) {
|
||||
GX_SetNumChans(0);
|
||||
errorOk();
|
||||
case TEXTURE_FORMAT_PALETTE: {
|
||||
assertUnreachable("Paletted textures not yet implemented for Dolphin");
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
assertUnreachable("Unsupported texture format for Dolphin");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
GX_SetNumChans(1);
|
||||
GX_LoadTexObj(&texture->texObj, GX_TEXMAP0);
|
||||
errorOk();
|
||||
}
|
||||
|
||||
|
||||
errorret_t textureDisposeDolphin(texturedolphin_t *texture) {
|
||||
switch(texture->format) {
|
||||
case TEXTURE_FORMAT_RGBA: {
|
||||
if(texture->rgba) {
|
||||
memoryFree(texture->rgba);
|
||||
texture->rgba = NULL;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case TEXTURE_FORMAT_RGB4A3: {
|
||||
assertUnreachable("RGB4A3 texture format not yet implemented");
|
||||
}
|
||||
|
||||
case TEXTURE_FORMAT_RGB5: {
|
||||
assertUnreachable("RGB5 texture format not yet implemented");
|
||||
}
|
||||
|
||||
case TEXTURE_FORMAT_PALETTE: {
|
||||
assertUnreachable("Paletted textures not yet implemented for Dolphin");
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
assertUnreachable("Unsupported texture format for Dolphin");
|
||||
break;
|
||||
}
|
||||
}
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void textureDolphinUploadTEV(void) {
|
||||
if(TEXTURE_BOUND == NULL) {
|
||||
GX_SetNumChans(1);
|
||||
GX_SetChanCtrl(
|
||||
GX_COLOR0A0,
|
||||
GX_DISABLE,
|
||||
GX_SRC_REG,
|
||||
GX_SRC_VTX,
|
||||
GX_LIGHTNULL,
|
||||
GX_DF_NONE,
|
||||
GX_AF_NONE
|
||||
);
|
||||
GX_SetChanAmbColor(GX_COLOR0A0, (GXColor){0, 0, 0, 0});
|
||||
GX_SetChanMatColor(GX_COLOR0A0, (GXColor){255, 255, 255, 255});
|
||||
|
||||
GX_SetNumTexGens(0);
|
||||
|
||||
GX_SetNumTevStages(1);
|
||||
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLOR0A0);
|
||||
GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
|
||||
|
||||
GX_SetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR);
|
||||
GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Add channel for vertex color
|
||||
GX_SetNumChans(1);
|
||||
GX_SetChanCtrl(
|
||||
GX_COLOR0A0,// Store in color channel 0
|
||||
GX_DISABLE,// Lighting disabled
|
||||
GX_SRC_REG,// Ambient color?
|
||||
GX_SRC_VTX,// Material color?
|
||||
GX_LIGHTNULL,// Light Mask
|
||||
GX_DF_NONE,// Diffuse function
|
||||
GX_AF_NONE// Attenuation function
|
||||
);
|
||||
|
||||
// One set of UVs
|
||||
GX_SetNumTexGens(1);
|
||||
GX_SetTexCoordGen(
|
||||
GX_TEXCOORD0,
|
||||
GX_TG_MTX2x4,
|
||||
GX_TG_TEX0,
|
||||
GX_IDENTITY
|
||||
);
|
||||
|
||||
// Basically the shader setup
|
||||
switch(TEXTURE_BOUND->format) {
|
||||
case TEXTURE_FORMAT_RGBA:
|
||||
// One TEV stage: vertex color * texture color
|
||||
GX_SetNumTevStages(1);
|
||||
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
|
||||
GX_SetTevOrder(
|
||||
GX_TEVSTAGE0,
|
||||
GX_TEXCOORD0,
|
||||
GX_TEXMAP0,
|
||||
GX_COLOR0A0
|
||||
);
|
||||
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
||||
GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
|
||||
break;
|
||||
|
||||
default:
|
||||
assertUnreachable("Unknown texture format in meshDraw");
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -13,6 +13,8 @@ typedef union texturedata_u texturedata_t;
|
||||
typedef enum {
|
||||
TEXTURE_FORMAT_RGBA = GX_TF_RGBA8,
|
||||
TEXTURE_FORMAT_PALETTE = GX_TF_CI8,
|
||||
TEXTURE_FORMAT_RGB4A3 = GX_TF_RGB5A3,
|
||||
TEXTURE_FORMAT_RGB5 = GX_TF_RGB565,
|
||||
} textureformatdolphin_t;
|
||||
|
||||
typedef struct {
|
||||
@@ -20,6 +22,11 @@ typedef struct {
|
||||
textureformatdolphin_t format;
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
|
||||
union {
|
||||
uint8_t *rgba;
|
||||
// u16 *rgba;
|
||||
};
|
||||
} texturedolphin_t;
|
||||
|
||||
/**
|
||||
@@ -55,9 +62,3 @@ errorret_t textureBindDolphin(texturedolphin_t *texture);
|
||||
* @return An error if the texture failed to dispose, otherwise success.
|
||||
*/
|
||||
errorret_t textureDisposeDolphin(texturedolphin_t *texture);
|
||||
|
||||
/**
|
||||
* Internal method that uploads the texture environment variables to the GPU
|
||||
* for rendering. This is basically uploading the shader information.
|
||||
*/
|
||||
void textureDolphinUploadTEV(void);
|
||||
Reference in New Issue
Block a user