Re-implement RGBA textures
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@@ -13,6 +13,8 @@ typedef union texturedata_u texturedata_t;
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typedef enum {
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TEXTURE_FORMAT_RGBA = GX_TF_RGBA8,
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TEXTURE_FORMAT_PALETTE = GX_TF_CI8,
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TEXTURE_FORMAT_RGB4A3 = GX_TF_RGB5A3,
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TEXTURE_FORMAT_RGB5 = GX_TF_RGB565,
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} textureformatdolphin_t;
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typedef struct {
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@@ -20,6 +22,11 @@ typedef struct {
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textureformatdolphin_t format;
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int32_t width;
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int32_t height;
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union {
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uint8_t *rgba;
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// u16 *rgba;
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};
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} texturedolphin_t;
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/**
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@@ -54,10 +61,4 @@ errorret_t textureBindDolphin(texturedolphin_t *texture);
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* @param texture The texture to dispose.
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* @return An error if the texture failed to dispose, otherwise success.
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*/
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errorret_t textureDisposeDolphin(texturedolphin_t *texture);
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/**
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* Internal method that uploads the texture environment variables to the GPU
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* for rendering. This is basically uploading the shader information.
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*/
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void textureDolphinUploadTEV(void);
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errorret_t textureDisposeDolphin(texturedolphin_t *texture);
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