Re-implement RGBA textures

This commit is contained in:
YourWishes committed 2026-03-28 15:21:33 -05:00
1 parent 6823a4ddb5
commit 87d2d9123e
7 files changed
+270 -187

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@@ -47,8 +47,6 @@ errorret_t meshDrawDolphin(
assertTrue(offsetof(meshvertex_t, uv) == 4, "uv offset wrong");
assertTrue(offsetof(meshvertex_t, pos) == 12, "pos offset wrong");
textureDolphinUploadTEV();
DCFlushRange(
(void*)&mesh->vertices[vertexOffset],
sizeof(meshvertex_t) * vertexCount