Re-implement RGBA textures
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@@ -47,8 +47,6 @@ errorret_t meshDrawDolphin(
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assertTrue(offsetof(meshvertex_t, uv) == 4, "uv offset wrong");
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assertTrue(offsetof(meshvertex_t, pos) == 12, "pos offset wrong");
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textureDolphinUploadTEV();
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DCFlushRange(
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(void*)&mesh->vertices[vertexOffset],
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sizeof(meshvertex_t) * vertexCount
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