New ramp types
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This commit is contained in:
2026-07-01 16:05:02 -05:00
parent a2d0a12c1a
commit 874c6258ab
10 changed files with 168 additions and 28 deletions
+13 -1
View File
@@ -27,10 +27,16 @@ const ChunkTerrain = (() => {
const TILE_SHAPE_RAMP_NORTHWEST = 7;
const TILE_SHAPE_RAMP_SOUTHEAST = 8;
const TILE_SHAPE_RAMP_SOUTHWEST = 9;
const TILE_SHAPE_RAMP_NORTHEAST_INNER = 10;
const TILE_SHAPE_RAMP_NORTHWEST_INNER = 11;
const TILE_SHAPE_RAMP_SOUTHEAST_INNER = 12;
const TILE_SHAPE_RAMP_SOUTHWEST_INNER = 13;
// Per-shape corner heights as [sw, se, ne, nw] offsets from tile base Z.
// NORTH=+Y, EAST=+X. Cardinal ramps: low face at 0, high face at 1.
// Diagonal ramps: opposite corner at 0/1, adjacent corners at 0.5.
// Diagonal outer-corner ramps: only the named corner raised, rest at 0.
// Diagonal inner-corner ramps: only the corner opposite the named one is
// lowered to 0, the rest (including the named corner) stay raised at 1.
const RAMP_CORNERS = {
[TILE_SHAPE_GROUND]: [0.0, 0.0, 0.0, 0.0],
[TILE_SHAPE_RAMP_NORTH]: [0.0, 0.0, 1.0, 1.0],
@@ -41,6 +47,10 @@ const ChunkTerrain = (() => {
[TILE_SHAPE_RAMP_NORTHWEST]: [0.0, 0.0, 0.0, 1.0],
[TILE_SHAPE_RAMP_SOUTHEAST]: [0.0, 1.0, 0.0, 0.0],
[TILE_SHAPE_RAMP_SOUTHWEST]: [1.0, 0.0, 0.0, 0.0],
[TILE_SHAPE_RAMP_NORTHEAST_INNER]: [0.0, 1.0, 1.0, 1.0],
[TILE_SHAPE_RAMP_NORTHWEST_INNER]: [1.0, 0.0, 1.0, 1.0],
[TILE_SHAPE_RAMP_SOUTHEAST_INNER]: [1.0, 1.0, 1.0, 0.0],
[TILE_SHAPE_RAMP_SOUTHWEST_INNER]: [1.0, 1.0, 0.0, 1.0],
};
function tileIndex(x, y, z) {
@@ -92,6 +102,8 @@ const ChunkTerrain = (() => {
TILE_SHAPE_RAMP_SOUTH, TILE_SHAPE_RAMP_WEST,
TILE_SHAPE_RAMP_NORTHEAST, TILE_SHAPE_RAMP_NORTHWEST,
TILE_SHAPE_RAMP_SOUTHEAST, TILE_SHAPE_RAMP_SOUTHWEST,
TILE_SHAPE_RAMP_NORTHEAST_INNER, TILE_SHAPE_RAMP_NORTHWEST_INNER,
TILE_SHAPE_RAMP_SOUTHEAST_INNER, TILE_SHAPE_RAMP_SOUTHWEST_INNER,
RAMP_CORNERS, tileIndex, buildTerrainVerts,
});
})();