aspect
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@@ -61,6 +61,7 @@ void screenBind() {
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case SCREEN_MODE_FIXED_SIZE: {
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case SCREEN_MODE_FIXED_SIZE: {
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SCREEN.width = SCREEN.fixedSize.width;
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SCREEN.width = SCREEN.fixedSize.width;
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SCREEN.height = SCREEN.fixedSize.height;
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SCREEN.height = SCREEN.fixedSize.height;
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SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
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if(SCREEN.framebufferReady) {
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if(SCREEN.framebufferReady) {
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// Is current framebuffer the correct size?
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// Is current framebuffer the correct size?
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@@ -96,6 +97,7 @@ void screenBind() {
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// No need to use framebuffer.
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// No need to use framebuffer.
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SCREEN.width = fbWidth;
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SCREEN.width = fbWidth;
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SCREEN.height = fbHeight;
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SCREEN.height = fbHeight;
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SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
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if(SCREEN.framebufferReady) {
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if(SCREEN.framebufferReady) {
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frameBufferDispose(&SCREEN.framebuffer);
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frameBufferDispose(&SCREEN.framebuffer);
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@@ -124,6 +126,7 @@ void screenBind() {
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// Correct size, nothing to do.
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// Correct size, nothing to do.
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SCREEN.width = newFbWidth;
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SCREEN.width = newFbWidth;
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SCREEN.height = newFbHeight;
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SCREEN.height = newFbHeight;
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SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
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frameBufferBind(&SCREEN.framebuffer);
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frameBufferBind(&SCREEN.framebuffer);
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return;
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return;
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}
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}
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@@ -135,9 +138,10 @@ void screenBind() {
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// Create new framebuffer
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// Create new framebuffer
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frameBufferInit(&SCREEN.framebuffer, newFbWidth, newFbHeight);
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frameBufferInit(&SCREEN.framebuffer, newFbWidth, newFbHeight);
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SCREEN.framebufferReady = true;
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SCREEN.width = newFbWidth;
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SCREEN.width = newFbWidth;
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SCREEN.height = newFbHeight;
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SCREEN.height = newFbHeight;
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SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
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SCREEN.framebufferReady = true;
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// Bind FB
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// Bind FB
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frameBufferBind(&SCREEN.framebuffer);
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frameBufferBind(&SCREEN.framebuffer);
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@@ -155,6 +159,7 @@ void screenBind() {
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SCREEN.width = newFbWidth;
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SCREEN.width = newFbWidth;
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SCREEN.height = newFbHeight;
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SCREEN.height = newFbHeight;
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SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
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if(fbWidth == newFbWidth && fbHeight == newFbHeight) {
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if(fbWidth == newFbWidth && fbHeight == newFbHeight) {
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// No need to use framebuffer.
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// No need to use framebuffer.
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@@ -198,6 +203,7 @@ void screenBind() {
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SCREEN.width = newFbWidth;
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SCREEN.width = newFbWidth;
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SCREEN.height = newFbHeight;
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SCREEN.height = newFbHeight;
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SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
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if(fbWidth == newFbWidth && fbHeight == newFbHeight) {
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if(fbWidth == newFbWidth && fbHeight == newFbHeight) {
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// No need to use framebuffer.
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// No need to use framebuffer.
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@@ -35,6 +35,7 @@ typedef struct {
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// Calculated dimensions of the viewport, to be used by the camera
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// Calculated dimensions of the viewport, to be used by the camera
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int32_t width;
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int32_t width;
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int32_t height;
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int32_t height;
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float_t aspect;
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#if DISPLAY_SIZE_DYNAMIC == 1
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#if DISPLAY_SIZE_DYNAMIC == 1
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framebuffer_t framebuffer;
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framebuffer_t framebuffer;
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