Gating network behind compile flag
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5f34cb34b2
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281 files changed
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_1_1.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_1_2.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_1_3.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_1_4.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_1_5.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_1_6.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_1_7.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_1_8.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_2_1.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_2_2.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_2_3.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_2_4.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_2_5.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_2_6.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_2_7.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_2_8.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_3_1.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_3_2.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_3_3.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_3_4.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_3_5.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_3_6.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_3_7.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_3_8.dmf",
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"color": [255, 0, 255, 255]
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}
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