Gating network behind compile flag

This commit is contained in:
2026-08-11 12:52:38 -05:00
parent 5f34cb34b2
commit 830864aa8a
281 changed files with 334 additions and 13204 deletions
+12 -1
View File
@@ -13,6 +13,7 @@ cmake_policy(SET CMP0079 NEW)
# set(FETCHCONTENT_UPDATES_DISCONNECTED ON)
option(DUSK_BUILD_TESTS "Enable tests" OFF)
option(DUSK_NETWORKING "Enable networking support" ON)
set(DUSK_GAME_NAME "Dusk" CACHE STRING "Game display name")
set(DUSK_GAME_AUTHOR "YourWishes" CACHE STRING "Game author / coder")
@@ -90,6 +91,12 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
DUSK_VERSION="${DUSK_VERSION}"
)
if(DUSK_NETWORKING)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_NETWORKING
)
endif()
# Toolchains
include(cmake/targets/${DUSK_TARGET_SYSTEM}.cmake)
@@ -116,7 +123,11 @@ if(DUSK_BUILD_TESTS)
endif()
# Build assets
file(GLOB_RECURSE DUSK_ASSET_FILES CONFIGURE_DEPENDS "${DUSK_ASSETS_DIR}/*")
# Deliberately not CONFIGURE_DEPENDS: that reruns the full CMake configure
# step (which invalidates generated headers and forces a huge rebuild) on
# every single asset edit. Re-run cmake manually when assets are added or
# removed.
file(GLOB_RECURSE DUSK_ASSET_FILES "${DUSK_ASSETS_DIR}/*")
add_custom_command(
OUTPUT "${DUSK_ASSETS_ZIP}"
COMMAND ${CMAKE_COMMAND} -E make_directory "${DUSK_ASSETS_DIR}"