Entity loading and unloading implemented somewhat
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@ -26,13 +26,13 @@ void drawOverworldDraw(void) {
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if(OVERWORLD_CAMERA_X < RENDER_WIDTH / 2) {
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DRAW_OVERWORLD_CAMERA.target.x = 0;
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} else {
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DRAW_OVERWORLD_CAMERA.target.x = (OVERWORLD_CAMERA_X - RENDER_WIDTH) / 2;
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DRAW_OVERWORLD_CAMERA.target.x = OVERWORLD_CAMERA_X - (RENDER_WIDTH / 2);
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}
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if(OVERWORLD_CAMERA_Y < RENDER_HEIGHT / 2) {
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DRAW_OVERWORLD_CAMERA.target.y = 0;
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} else {
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DRAW_OVERWORLD_CAMERA.target.y = (OVERWORLD_CAMERA_Y - RENDER_HEIGHT) / 2;
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DRAW_OVERWORLD_CAMERA.target.y = OVERWORLD_CAMERA_Y - (RENDER_HEIGHT / 2);
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}
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BeginMode2D(DRAW_OVERWORLD_CAMERA);
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