Entity loading and unloading implemented somewhat

This commit is contained in:
2025-06-13 17:29:26 -05:00
parent 9288c01887
commit 8289cac039
5 changed files with 76 additions and 5 deletions

View File

@ -26,13 +26,13 @@ void drawOverworldDraw(void) {
if(OVERWORLD_CAMERA_X < RENDER_WIDTH / 2) {
DRAW_OVERWORLD_CAMERA.target.x = 0;
} else {
DRAW_OVERWORLD_CAMERA.target.x = (OVERWORLD_CAMERA_X - RENDER_WIDTH) / 2;
DRAW_OVERWORLD_CAMERA.target.x = OVERWORLD_CAMERA_X - (RENDER_WIDTH / 2);
}
if(OVERWORLD_CAMERA_Y < RENDER_HEIGHT / 2) {
DRAW_OVERWORLD_CAMERA.target.y = 0;
} else {
DRAW_OVERWORLD_CAMERA.target.y = (OVERWORLD_CAMERA_Y - RENDER_HEIGHT) / 2;
DRAW_OVERWORLD_CAMERA.target.y = OVERWORLD_CAMERA_Y - (RENDER_HEIGHT / 2);
}
BeginMode2D(DRAW_OVERWORLD_CAMERA);