This commit is contained in:
2025-10-10 16:28:44 -05:00
parent 349e6e7c94
commit 81cd03e0c3
5 changed files with 117 additions and 52 deletions

View File

@@ -1,5 +1,6 @@
exec "config/init-base";
screen height 270;
screen height 270;
bind ` toggleconsole;
@@ -14,4 +15,4 @@ bind right right;
bind e accept;
bind enter accept;
bind q cancel;
bind esc quit;
bind esc quit;

View File

@@ -8,7 +8,6 @@
#include "entity.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "display/tileset/tileset_entities.h"
#include "time/time.h"
#include "util/math.h"
@@ -51,16 +50,57 @@ void entityUpdate(entity_t *entity) {
playerMovement(entity);
}
// Add velcoity
glm_vec3_muladds(entity->velocity, TIME.delta, entity->position);
// Apply velocity
if(
entity->velocity[0] != 0.0f ||
entity->velocity[1] != 0.0f ||
entity->velocity[2] != 0.0f
) {
entity->position[0] += entity->velocity[0] * TIME.fixedDelta;
entity->position[1] += entity->velocity[1] * TIME.fixedDelta;
entity->position[2] += entity->velocity[2] * TIME.fixedDelta;
// Apply friction
glm_vec3_muladds(
entity->velocity, -ENTITY_FRICTION * TIME.delta, entity->velocity
);
// Hit test on other entities.
entity_t *start = ENTITIES;
entity_t *end = &ENTITIES[ENTITY_COUNT];
// Clamp small velocities to zero
if(glm_vec3_norm(entity->velocity) < ENTITY_MIN_VELOCITY) {
glm_vec3_zero(entity->velocity);
// Our hitbox
physicscircle_t self;
glm_vec2_copy(entity->position, self.position);
self.radius = 0.5f;
physicscircle_t other;
other.radius = self.radius;
// TODO: what if multiple collisions?
do {
if(start == entity) continue;
if(start->type == ENTITY_TYPE_NULL) continue;
glm_vec2_copy(start->position, other.position);
physicscirclecircleresult_t result;
physicsCircleCheckCircle(self, other, &result);
if(result.hit) {
entity->position[0] -= result.normal[0] * result.depth;
entity->position[1] -= result.normal[1] * result.depth;
break;
}
} while((start++) != end);
// Friction (and dampening)
glm_vec3_muladds(
entity->velocity, -ENTITY_FRICTION * TIME.delta, entity->velocity
);
if(mathAbs(entity->velocity[0]) < ENTITY_MIN_VELOCITY) {
entity->velocity[0] = 0.0f;
}
if(mathAbs(entity->velocity[1]) < ENTITY_MIN_VELOCITY) {
entity->velocity[1] = 0.0f;
}
if(mathAbs(entity->velocity[2]) < ENTITY_MIN_VELOCITY) {
entity->velocity[2] = 0.0f;
}
}
}

View File

@@ -32,6 +32,9 @@ typedef struct entity_s {
vec3 position;
vec3 velocity;
vec2 hitbox;
float_t hitboxRadius;
union {
player_t player;
npc_t npc;

View File

@@ -57,61 +57,61 @@ void playerMovement(entity_t *entity) {
}
}
} else if(dir[1] < 0) {
entity->direction = DIRECTION_UP;
entity->direction = DIRECTION_UP;
} else if(dir[1] > 0) {
entity->direction = DIRECTION_DOWN;
}
}
void playerInteraction(entity_t *entity) {
// assertNotNull(entity, "Entity pointer cannot be NULL");
assertNotNull(entity, "Entity pointer cannot be NULL");
// if(!inputPressed(INPUT_ACTION_ACCEPT)) return;
if(!inputPressed(INPUT_ACTION_ACCEPT)) return;
// physicsbox_t interactBox;
physicsbox_t interactBox;
// // Get direction vector
// directionGetVec2(entity->direction, interactBox.min);
// Get direction vector
directionGetVec2(entity->direction, interactBox.min);
// // Scale by interact range
// glm_vec2_scale(interactBox.min, PLAYER_INTERACTION_RANGE, interactBox.min);
// Scale by interact range
glm_vec2_scale(interactBox.min, PLAYER_INTERACTION_RANGE, interactBox.min);
// // Add entity position, this makes the center of the box.
// glm_vec2_add(interactBox.min, entity->position, interactBox.min);
// Add entity position, this makes the center of the box.
glm_vec2_add(interactBox.min, entity->position, interactBox.min);
// // Copy to max
// glm_vec2_copy(interactBox.min, interactBox.max);
// Copy to max
glm_vec2_copy(interactBox.min, interactBox.max);
// // Size of the hitbox
// vec2 halfSize = {
// TILESET_ENTITIES.tileWidth * PLAYER_INTERACTION_SIZE * 0.5f,
// TILESET_ENTITIES.tileHeight * PLAYER_INTERACTION_SIZE * 0.5f
// };
// Size of the hitbox
vec2 halfSize = {
TILESET_ENTITIES.tileWidth * PLAYER_INTERACTION_SIZE * 0.5f,
TILESET_ENTITIES.tileHeight * PLAYER_INTERACTION_SIZE * 0.5f
};
// // Subtract from min, add to max.
// glm_vec2_sub(interactBox.min, halfSize, interactBox.min);
// glm_vec2_add(interactBox.max, halfSize, interactBox.max);
// Subtract from min, add to max.
glm_vec2_sub(interactBox.min, halfSize, interactBox.min);
glm_vec2_add(interactBox.max, halfSize, interactBox.max);
// // For each entity
// entity_t *start = entity->map->entities;
// entity_t *end = &entity->map->entities[entity->map->entityCount];
// vec2 otherSize = { TILESET_ENTITIES.tileWidth, TILESET_ENTITIES.tileHeight };
// physicsbox_t otherBox;
// physicsboxboxresult_t result;
// For each entity
entity_t *start = ENTITIES;
entity_t *end = &ENTITIES[ENTITY_COUNT];
vec2 otherSize = { TILESET_ENTITIES.tileWidth, TILESET_ENTITIES.tileHeight };
physicsbox_t otherBox;
physicsboxboxresult_t result;
// do {
// if(start->type != ENTITY_TYPE_NPC) continue;
do {
if(start->type != ENTITY_TYPE_NPC) continue;
// // Setup other box.
// glm_vec2_copy(start->position, otherBox.min);
// glm_vec2_copy(start->position, otherBox.max);
// glm_vec2_sub(otherBox.min, otherSize, otherBox.min);
// glm_vec2_add(otherBox.min, otherSize, otherBox.max);
// Setup other box.
glm_vec2_copy(start->position, otherBox.min);
glm_vec2_copy(start->position, otherBox.max);
glm_vec2_sub(otherBox.min, otherSize, otherBox.min);
glm_vec2_add(otherBox.min, otherSize, otherBox.max);
// physicsBoxCheckBox(interactBox, otherBox, &result);
// if(!result.hit) continue;
physicsBoxCheckBox(interactBox, otherBox, &result);
if(!result.hit) continue;
// printf("Interacted with entity at (%.2f, %.2f)\n", start->position[0], start->position[1]);
// break;
// } while(++start != end);
printf("Interacted with entity at (%.2f, %.2f)\n", start->position[0], start->position[1]);
break;
} while(++start != end);
}

View File

@@ -12,8 +12,9 @@
#include "rpg/entity/entity.h"
#include "display/screen.h"
#include "rpg/rpgcamera.h"
#include "util/memory.h"
#define TILE_SIZE 8
#define TILE_SIZE 1
errorret_t sceneMapInit(scenedata_t *data) {
cameraInitPerspective(&data->sceneMap.camera);
@@ -42,7 +43,7 @@ void sceneMapRender(scenedata_t *data) {
);
// Apply pixel perfect offset and camera offset
const float_t camOffset = 32.0f;
const float_t camOffset = 0.01f;
const float_t pixelPerfectOffset = tanf(
data->sceneMap.camera.perspective.fov / 2.0f
) * ((float_t)SCREEN.height / 2.0f);
@@ -53,6 +54,22 @@ void sceneMapRender(scenedata_t *data) {
data->sceneMap.camera.lookat.target[2] + pixelPerfectOffset
}, data->sceneMap.camera.lookat.position);
// TESTING ONLY
camera_t backup = data->sceneMap.camera;
cameraInitOrthographic(&data->sceneMap.camera);
data->sceneMap.camera.projType = CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC;
glm_vec3_copy((vec3){
RPG_CAMERA.position[0] * TILE_SIZE,
RPG_CAMERA.position[1] * TILE_SIZE,
10.0f
}, data->sceneMap.camera._2d.position);
data->sceneMap.camera.orthographic.left = 0.0f;
data->sceneMap.camera.orthographic.right = SCREEN.width;
data->sceneMap.camera.orthographic.top = 0.0f;
data->sceneMap.camera.orthographic.bottom = SCREEN.height;
data->sceneMap.camera.nearClip = -100.0f;
data->sceneMap.camera.farClip = 100.0f;
// Push camera
cameraPushMatrix(&data->sceneMap.camera);
@@ -65,6 +82,9 @@ void sceneMapRender(scenedata_t *data) {
// Finished, pop back camera.
cameraPopMatrix();
//END TESTING
data->sceneMap.camera = backup;
}
void sceneMapRenderEntity(entity_t *entity) {
@@ -73,7 +93,8 @@ void sceneMapRenderEntity(entity_t *entity) {
if(entity->type == ENTITY_TYPE_NULL) return;
vec3 posMin, posMax;
glm_vec3_scale(entity->position, TILE_SIZE, posMin);
// glm_vec3_scale(entity->position, TILE_SIZE, posMin);
posMin[0] = 1, posMin[1] = 1, posMin[2] = 0;
glm_vec3_add(posMin, (vec3){TILE_SIZE, TILE_SIZE, TILE_SIZE }, posMax);
vec2 uv0 = { 0.0f, 0.0f };