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@@ -39,8 +39,8 @@ typedef struct {
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#endif
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#ifdef DUSK_INPUT_POINTER
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float_t mouseX, mouseY;
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float_t scrollX, scrollY;
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int16_t mouseX, mouseY;
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int16_t scrollX, scrollY;
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#endif
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} inputsdl2_t;
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@@ -69,18 +69,17 @@ typedef inputsdl2_t inputplatform_t;
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void inputUpdateSDL2(void);
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/**
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* Returns the deadzone for the given gamepad axis. Requires implementation by
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* the host platform.
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*
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* Returns the deadzone for the given gamepad axis (0 to INT16_MAX).
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*
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* @param button The button to get the deadzone of.
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* @return The deadzone for the given gamepad axis.
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* @return The deadzone threshold (0 to INT16_MAX).
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*/
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float_t inputGetDeadzoneSDL2(const inputbutton_t button);
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int16_t inputGetDeadzoneSDL2(const inputbutton_t button);
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/**
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* Returns the input value (between 0 and 1) of the given button.
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*
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* Returns the input value of the given button (0 to INT16_MAX).
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*
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* @param button The button to get the value of.
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* @return The value of the button, between 0 and 1.
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* @return The value of the button (0 to INT16_MAX).
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*/
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float_t inputButtonGetValueSDL2(const inputbutton_t button);
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int16_t inputButtonGetValueSDL2(const inputbutton_t button);
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