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This commit is contained in:
2025-11-16 09:11:58 -06:00
parent be422d0a1e
commit 7c194ab4b4
10 changed files with 221 additions and 100 deletions

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import OpenGL.GL as gl
from dusk.defs import defs
import colorsys
hue = [0.0] # Mutable container for static hue
def drawSelectBox(x, y, z):
w = float(defs.get('TILE_WIDTH'))
h = float(defs.get('TILE_HEIGHT'))
d = float(defs.get('TILE_DEPTH'))
x = x * w
y = y * h
z = z * d
# Center box.
x -= w / 2.0
y -= h / 2.0
z -= d / 2.0
# Define the 8 vertices of the cube with w=h=d=1
vertices = [
(x, y, z), # 0: min corner
(x+w, y, z), # 1
(x+w, y+h, z), # 2
(x, y+h, z), # 3
(x, y, z+d), # 4
(x+w, y, z+d), # 5
(x+w, y+h, z+d), # 6
(x, y+h, z+d) # 7
]
# List of edges as pairs of vertex indices
edges = [
(0, 1), (1, 2), (2, 3), (3, 0), # bottom face
(4, 5), (5, 6), (6, 7), (7, 4), # top face
(0, 4), (1, 5), (2, 6), (3, 7) # vertical edges
]
# Cycle hue
hue[0] = (hue[0] + 0.01) % 1.0
r, g, b = colorsys.hsv_to_rgb(hue[0], 1.0, 1.0)
gl.glColor3f(r, g, b)
gl.glLineWidth(2.0)
gl.glBegin(gl.GL_LINES)
for edge in edges:
for vertex in edge:
gl.glVertex3f(*vertices[vertex])
gl.glEnd()