About to draw chunk
This commit is contained in:
28
tools/editortool/map/camera.py
Normal file
28
tools/editortool/map/camera.py
Normal file
@@ -0,0 +1,28 @@
|
||||
import math
|
||||
from OpenGL.GL import *
|
||||
from OpenGL.GLU import *
|
||||
from dusk.defs import defs
|
||||
|
||||
pixelsPerUnit = float(defs.get('RPG_CAMERA_PIXELS_PER_UNIT'))
|
||||
yOffset = float(defs.get('RPG_CAMERA_Z_OFFSET'))
|
||||
fov = float(defs.get('RPG_CAMERA_FOV'))
|
||||
scale = 8.0
|
||||
|
||||
def setupCamera(vw, vh):
|
||||
z = (vh / 2.0) / (
|
||||
(pixelsPerUnit * scale) * math.tan(math.radians(fov / 2.0))
|
||||
)
|
||||
lookAt = ( 0, 0, 0 )
|
||||
aspectRatio = vw / vh
|
||||
position = lookAt[0], lookAt[1] - yOffset, lookAt[2] + z
|
||||
|
||||
glMatrixMode(GL_PROJECTION)
|
||||
glLoadIdentity()
|
||||
gluPerspective(fov, aspectRatio, 0.1, 1000.0)
|
||||
glMatrixMode(GL_MODELVIEW)
|
||||
glLoadIdentity()
|
||||
gluLookAt(
|
||||
position[0], position[1], position[2],
|
||||
lookAt[0], lookAt[1], lookAt[2],
|
||||
0.0, 1.0, 0.0
|
||||
)
|
||||
Reference in New Issue
Block a user