Map refactoring to prep for loading
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@@ -28,7 +28,6 @@ int32_t moduleSceneSetScene(lua_State *L) {
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errorret_t err = sceneManagerSetScene(scene);
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if(err.code != ERROR_OK) {
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luaL_error(L, "Failed to set scene '%s'", sceneName);
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return 0;
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}
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