Map refactoring to prep for loading
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This commit is contained in:
2025-12-26 15:01:43 +10:00
parent b16dbaceec
commit 7940f4c487
11 changed files with 108 additions and 16 deletions

40
assets/init.lua Normal file
View File

@@ -0,0 +1,40 @@
module('platform')
module('input')
module('scene')
-- Default Input bindings.
if PLATFORM == "psp" then
inputBind("up", "up")
inputBind("down", "down")
inputBind("left", "left")
inputBind("right", "right")
inputBind("circle", "cancel")
inputBind("cross", "accept")
inputBind("select", "ragequit")
inputBind("lstick_up", "up")
inputBind("lstick_down", "down")
inputBind("lstick_left", "left")
inputBind("lstick_right", "right")
else
if INPUT_KEYBOARD then
inputBind("w", "up")
inputBind("s", "down")
inputBind("a", "left")
inputBind("d", "right")
inputBind("left", "left")
inputBind("right", "right")
inputBind("up", "up")
inputBind("down", "down")
inputBind("enter", "accept")
inputBind("e", "accept" )
inputBind("escape", "cancel")
inputBind("q", "cancel")
inputBind("z", "ragequit")
end
end
sceneSet('map')