Game code start

This commit is contained in:
2026-07-19 11:49:13 -05:00
parent acd14f46a8
commit 725338cd5a
35 changed files with 1066 additions and 265 deletions
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# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Includes
target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
${CMAKE_CURRENT_LIST_DIR}
)
add_subdirectory(game)
add_subdirectory(input)
add_subdirectory(item)
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# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
game.c
)
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "game/game.h"
errorret_t gameInit(void) {
errorOk();
}
errorret_t gameUpdate(void) {
errorOk();
}
errorret_t gameDispose(void) {
errorOk();
}
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# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Header-only: inputbind.h has no implementation.
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
typedef enum {
INPUT_BIND_NULL,
INPUT_BIND_UP,
INPUT_BIND_DOWN,
INPUT_BIND_LEFT,
INPUT_BIND_RIGHT,
INPUT_BIND_ACCEPT,
INPUT_BIND_CANCEL,
INPUT_BIND_PAUSE,
INPUT_BIND_RAGEQUIT,
INPUT_BIND_CONSOLE,
INPUT_BIND_POINTERX,
INPUT_BIND_POINTERY,
INPUT_BIND_COUNT
} inputbind_t;
static const char_t *INPUT_BIND_IDS[] = {
[INPUT_BIND_UP] = "UP",
[INPUT_BIND_DOWN] = "DOWN",
[INPUT_BIND_LEFT] = "LEFT",
[INPUT_BIND_RIGHT] = "RIGHT",
[INPUT_BIND_ACCEPT] = "ACCEPT",
[INPUT_BIND_CANCEL] = "CANCEL",
[INPUT_BIND_PAUSE] = "PAUSE",
[INPUT_BIND_RAGEQUIT] = "RAGEQUIT",
[INPUT_BIND_CONSOLE] = "CONSOLE",
[INPUT_BIND_POINTERX] = "POINTERX",
[INPUT_BIND_POINTERY] = "POINTERY",
};
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "input/inputbind.h"
typedef struct {
const char_t *buttonName;
inputbind_t bind;
} inputbindmapentry_t;
#ifdef DUSK_LINUX
static const inputbindmapentry_t INPUT_BIND_MAP[] = {
#ifdef DUSK_INPUT_KEYBOARD
{ .buttonName = "w", .bind = INPUT_BIND_UP },
{ .buttonName = "s", .bind = INPUT_BIND_DOWN },
{ .buttonName = "a", .bind = INPUT_BIND_LEFT },
{ .buttonName = "d", .bind = INPUT_BIND_RIGHT },
{ .buttonName = "left", .bind = INPUT_BIND_LEFT },
{ .buttonName = "right", .bind = INPUT_BIND_RIGHT },
{ .buttonName = "up", .bind = INPUT_BIND_UP },
{ .buttonName = "down", .bind = INPUT_BIND_DOWN },
{ .buttonName = "enter", .bind = INPUT_BIND_ACCEPT },
{ .buttonName = "e", .bind = INPUT_BIND_ACCEPT },
{ .buttonName = "space", .bind = INPUT_BIND_ACCEPT },
{ .buttonName = "tab", .bind = INPUT_BIND_CANCEL },
{ .buttonName = "q", .bind = INPUT_BIND_CANCEL },
{ .buttonName = "escape", .bind = INPUT_BIND_RAGEQUIT },
{ .buttonName = "enter", .bind = INPUT_BIND_PAUSE },
{ .buttonName = "`", .bind = INPUT_BIND_CONSOLE },
#endif
#ifdef DUSK_INPUT_GAMEPAD
{ .buttonName = "gamepad_up", .bind = INPUT_BIND_UP },
{ .buttonName = "gamepad_down", .bind = INPUT_BIND_DOWN },
{ .buttonName = "gamepad_left", .bind = INPUT_BIND_LEFT },
{ .buttonName = "gamepad_right", .bind = INPUT_BIND_RIGHT },
{ .buttonName = "gamepad_a", .bind = INPUT_BIND_ACCEPT },
{ .buttonName = "gamepad_b", .bind = INPUT_BIND_CANCEL },
{ .buttonName = "gamepad_back", .bind = INPUT_BIND_RAGEQUIT },
{ .buttonName = "gamepad_start", .bind = INPUT_BIND_PAUSE },
{ .buttonName = "gamepad_lstick_up", .bind = INPUT_BIND_UP },
{ .buttonName = "gamepad_lstick_down", .bind = INPUT_BIND_DOWN },
{ .buttonName = "gamepad_lstick_left", .bind = INPUT_BIND_LEFT },
{ .buttonName = "gamepad_lstick_right", .bind = INPUT_BIND_RIGHT },
#endif
#ifdef DUSK_INPUT_POINTER
{ .buttonName = "mouse_x", .bind = INPUT_BIND_POINTERX },
{ .buttonName = "mouse_y", .bind = INPUT_BIND_POINTERY },
#endif
{ .buttonName = NULL, .bind = INPUT_BIND_NULL }
};
#endif
#ifdef DUSK_PSP
static const inputbindmapentry_t INPUT_BIND_MAP[] = {
{ .buttonName = "up", .bind = INPUT_BIND_UP },
{ .buttonName = "down", .bind = INPUT_BIND_DOWN },
{ .buttonName = "left", .bind = INPUT_BIND_LEFT },
{ .buttonName = "right", .bind = INPUT_BIND_RIGHT },
{ .buttonName = "accept", .bind = INPUT_BIND_ACCEPT },
{ .buttonName = "cancel", .bind = INPUT_BIND_CANCEL },
{ .buttonName = "triangle", .bind = INPUT_BIND_CONSOLE },
{ .buttonName = "select", .bind = INPUT_BIND_RAGEQUIT },
{ .buttonName = "start", .bind = INPUT_BIND_PAUSE },
{ .buttonName = "lstick_up", .bind = INPUT_BIND_UP },
{ .buttonName = "lstick_down", .bind = INPUT_BIND_DOWN },
{ .buttonName = "lstick_left", .bind = INPUT_BIND_LEFT },
{ .buttonName = "lstick_right", .bind = INPUT_BIND_RIGHT },
{ .buttonName = NULL, .bind = INPUT_BIND_NULL }
};
#endif
// GameCube and Wii share the same pad layout for now.
// TODO: Wiimote, USB Keyboard, probably more.
#if defined(DUSK_GAMECUBE) || defined(DUSK_WII)
static const inputbindmapentry_t INPUT_BIND_MAP[] = {
{ .buttonName = "up", .bind = INPUT_BIND_UP },
{ .buttonName = "down", .bind = INPUT_BIND_DOWN },
{ .buttonName = "left", .bind = INPUT_BIND_LEFT },
{ .buttonName = "right", .bind = INPUT_BIND_RIGHT },
{ .buttonName = "lstick_up", .bind = INPUT_BIND_UP },
{ .buttonName = "lstick_down", .bind = INPUT_BIND_DOWN },
{ .buttonName = "lstick_left", .bind = INPUT_BIND_LEFT },
{ .buttonName = "lstick_right", .bind = INPUT_BIND_RIGHT },
{ .buttonName = "a", .bind = INPUT_BIND_ACCEPT },
{ .buttonName = "b", .bind = INPUT_BIND_CANCEL },
{ .buttonName = "z", .bind = INPUT_BIND_CONSOLE },
{ .buttonName = "start", .bind = INPUT_BIND_RAGEQUIT },
{ .buttonName = "start", .bind = INPUT_BIND_PAUSE },
{ .buttonName = NULL, .bind = INPUT_BIND_NULL }
};
#endif
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# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
# itemgive.c/h are not built yet -- they depend on the RPG textbox UI
# (ui/rpg/textbox/uitextboxmain.h), which hasn't been restored. Add
# itemgive.c back here once that's back.
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
item.c
inventory.c
backpack.c
)
# Item Definitions
dusk_run_python(
dusk_item_json_defs
tools.item
--json ${CMAKE_CURRENT_SOURCE_DIR}/item.json
--output ${DUSK_GENERATED_HEADERS_DIR}/item/itemdef.h
)
add_dependencies(${DUSK_LIBRARY_TARGET_NAME} dusk_item_json_defs)
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "backpack.h"
#include "assert/assert.h"
backpack_t BACKPACK;
void backpackInit() {
for(uint8_t i = 0; i < ITEM_TYPE_COUNT; i++) {
inventoryInit(
&BACKPACK.inventories[i],
BACKPACK.storage[i],
ITEM_TYPE_COUNT_MAX
);
}
}
inventory_t *backpackGetInventory(const itemtype_t type) {
assertTrue(type > ITEM_TYPE_NULL, "Item type must not be null");
assertTrue(type < ITEM_TYPE_COUNT, "Item type out of range");
return &BACKPACK.inventories[type];
}
void backpackAdd(const itemid_t item, const uint8_t quantity) {
assertTrue(item > ITEM_ID_NULL, "Item ID must not be null");
assertTrue(item < ITEM_ID_COUNT, "Item ID out of range");
inventoryAdd(backpackGetInventory(ITEMS[item].type), item, quantity);
}
void backpackRemove(const itemid_t item) {
assertTrue(item > ITEM_ID_NULL, "Item ID must not be null");
assertTrue(item < ITEM_ID_COUNT, "Item ID out of range");
inventoryRemove(backpackGetInventory(ITEMS[item].type), item);
}
void backpackSet(const itemid_t item, const uint8_t quantity) {
assertTrue(item > ITEM_ID_NULL, "Item ID must not be null");
assertTrue(item < ITEM_ID_COUNT, "Item ID out of range");
inventorySet(backpackGetInventory(ITEMS[item].type), item, quantity);
}
uint8_t backpackGetCount(const itemid_t item) {
assertTrue(item > ITEM_ID_NULL, "Item ID must not be null");
assertTrue(item < ITEM_ID_COUNT, "Item ID out of range");
return inventoryGetCount(backpackGetInventory(ITEMS[item].type), item);
}
bool_t backpackItemExists(const itemid_t item) {
assertTrue(item > ITEM_ID_NULL, "Item ID must not be null");
assertTrue(item < ITEM_ID_COUNT, "Item ID out of range");
return inventoryItemExists(backpackGetInventory(ITEMS[item].type), item);
}
bool_t backpackIsFull(const itemtype_t type) {
assertTrue(type > ITEM_TYPE_NULL, "Item type must not be null");
assertTrue(type < ITEM_TYPE_COUNT, "Item type out of range");
return inventoryIsFull(backpackGetInventory(type));
}
bool_t backpackItemFull(const itemid_t item) {
assertTrue(item > ITEM_ID_NULL, "Item ID must not be null");
assertTrue(item < ITEM_ID_COUNT, "Item ID out of range");
return inventoryItemFull(backpackGetInventory(ITEMS[item].type), item);
}
void backpackSort(
const itemtype_t type,
const inventorysort_t sortBy,
const bool_t reverse
) {
assertTrue(type > ITEM_TYPE_NULL, "Item type must not be null");
assertTrue(type < ITEM_TYPE_COUNT, "Item type out of range");
inventorySort(backpackGetInventory(type), sortBy, reverse);
}
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "inventory.h"
typedef struct {
inventorystack_t storage[ITEM_TYPE_COUNT][ITEM_TYPE_COUNT_MAX];
inventory_t inventories[ITEM_TYPE_COUNT];
} backpack_t;
extern backpack_t BACKPACK;
/**
* Initializes the backpack inventory for the player.
*/
void backpackInit();
/**
* Returns the inventory for a given item type.
*
* @param type The item type.
* @returns Pointer to the inventory for that type.
*/
inventory_t *backpackGetInventory(const itemtype_t type);
/**
* Adds a quantity of an item to the backpack.
*
* @param item The item ID to add.
* @param quantity The quantity to add.
*/
void backpackAdd(const itemid_t item, const uint8_t quantity);
/**
* Removes an item from the backpack.
*
* @param item The item ID to remove.
*/
void backpackRemove(const itemid_t item);
/**
* Sets the quantity of an item in the backpack.
*
* @param item The item ID to set.
* @param quantity The quantity to set.
*/
void backpackSet(const itemid_t item, const uint8_t quantity);
/**
* Gets the quantity of an item in the backpack.
*
* @param item The item ID to check.
* @returns The quantity held.
*/
uint8_t backpackGetCount(const itemid_t item);
/**
* Checks if an item exists in the backpack (quantity > 0).
*
* @param item The item ID to check.
* @returns true if the item exists.
*/
bool_t backpackItemExists(const itemid_t item);
/**
* Checks if the inventory for a given type is full.
*
* @param type The item type to check.
* @returns true if the type's inventory is full.
*/
bool_t backpackIsFull(const itemtype_t type);
/**
* Checks if an item's stack is full in the backpack.
*
* @param item The item ID to check.
* @returns true if the item stack is full.
*/
bool_t backpackItemFull(const itemid_t item);
/**
* Sorts the inventory for a given item type.
*
* @param type The item type whose inventory to sort.
* @param sortBy The sorting criteria.
* @param reverse Whether to sort in reverse order.
*/
void backpackSort(
const itemtype_t type,
const inventorysort_t sortBy,
const bool_t reverse
);
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "inventory.h"
#include "util/memory.h"
#include "util/sort.h"
#include "assert/assert.h"
void inventoryInit(
inventory_t* inventory,
inventorystack_t* storage,
uint8_t storageSize
) {
assertNotNull(inventory, "Inventory pointer is NULL.");
assertNotNull(storage, "Storage pointer is NULL.");
assertTrue(storageSize > 0, "Storage size must be greater than zero.");
inventory->storage = storage;
inventory->storageSize = storageSize;
memoryZero(storage, sizeof(inventorystack_t) * storageSize);
}
bool_t inventoryItemExists(const inventory_t *inventory, const itemid_t item) {
assertNotNull(inventory, "Inventory pointer is NULL.");
assertNotNull(inventory->storage, "Storage pointer is NULL.");
assertTrue(inventory->storageSize > 0, "Storage too small.");
assertTrue(item != ITEM_ID_NULL, "Item ID cannot be ITEM_ID_NULL.");
inventorystack_t *stack = inventory->storage;
inventorystack_t *end = stack + inventory->storageSize;
do {
if(stack->item == ITEM_ID_NULL) break;
if(stack->item != item) continue;
assertTrue(stack->quantity > 0, "Item has quantity zero.");
return true;
} while(++stack < end);
return false;
}
void inventorySet(
inventory_t *inventory,
const itemid_t item,
const uint8_t quantity
) {
assertNotNull(inventory, "Inventory pointer is NULL.");
assertNotNull(inventory->storage, "Storage pointer is NULL.");
assertTrue(inventory->storageSize > 0, "Storage too small.");
assertTrue(item != ITEM_ID_NULL, "Item ID cannot be ITEM_ID_NULL.");
// If quantity 0, remove.
if(quantity == 0) return inventoryRemove(inventory, item);
// Search for existing stack.
inventorystack_t *stack = inventory->storage;
inventorystack_t *end = stack + inventory->storageSize;
do {
// Not in inventory yet, add as new stack.
if(stack->item == ITEM_ID_NULL) {
stack->item = item;
stack->quantity = quantity;
return;
}
// Not the stack we're looking for.
if(stack->item != item) continue;
// Update existing stack.
stack->quantity = quantity;
return;
} while(++stack < end);
// No space in the inventory.
assertUnreachable("Inventory is full, cannot set more items.");
}
void inventoryAdd(
inventory_t *inventory,
const itemid_t item,
const uint8_t quantity
) {
uint8_t current = inventoryGetCount(inventory, item);
uint16_t newQuantity = (uint16_t)current + (uint16_t)quantity;
assertTrue(
newQuantity <= UINT8_MAX,
"Cannot add item, would overflow maximum quantity."
);
inventorySet(inventory, item, (uint8_t)newQuantity);
}
void inventoryRemove(inventory_t *inventory, const itemid_t item) {
assertNotNull(inventory, "Inventory pointer is NULL.");
assertNotNull(inventory->storage, "Storage pointer is NULL.");
assertTrue(inventory->storageSize > 0, "Storage too small.");
assertTrue(item != ITEM_ID_NULL, "Item ID cannot be ITEM_ID_NULL.");
inventorystack_t *stack = inventory->storage;
inventorystack_t *end = stack + inventory->storageSize;
// Search for existing stack.
do {
// End of inventory, item not present.
if(stack->item == ITEM_ID_NULL) break;
// Not matching stack.
if(stack->item != item) continue;
// Match found, shift everything else down
memoryMove(
stack,
stack + 1,
(end - (stack + 1)) * sizeof(inventorystack_t)
);
// Clear last stack.
inventorystack_t *last = end - 1;
last->item = ITEM_ID_NULL;
break;
} while(++stack < end);
}
uint8_t inventoryGetCount(const inventory_t *inventory, const itemid_t item) {
assertNotNull(inventory, "Inventory pointer is NULL.");
assertNotNull(inventory->storage, "Storage pointer is NULL.");
assertTrue(inventory->storageSize > 0, "Storage too small.");
assertTrue(item != ITEM_ID_NULL, "Item ID cannot be ITEM_ID_NULL.");
inventorystack_t *stack = inventory->storage;
inventorystack_t *end = stack + inventory->storageSize;
do {
// End of inventory, item not present.
if(stack->item == ITEM_ID_NULL) break;
// Not matching stack.
if(stack->item != item) continue;
// Match found, return quantity.
return stack->quantity;
} while(++stack < end);
return 0;
}
bool_t inventoryIsFull(const inventory_t *inventory) {
assertNotNull(inventory, "Inventory pointer is NULL.");
assertNotNull(inventory->storage, "Storage pointer is NULL.");
assertTrue(inventory->storageSize > 0, "Storage too small.");
inventorystack_t *stack = inventory->storage;
inventorystack_t *end = stack + inventory->storageSize;
do {
// Found empty stack, not full.
if(stack->item == ITEM_ID_NULL) return false;
} while(++stack < end);
return true;
}
bool_t inventoryItemFull(const inventory_t *inventory, const itemid_t item) {
return inventoryGetCount(inventory, item) == ITEM_STACK_QUANTITY_MAX;
}
// Sorters
int_t inventorySortById(const void *a, const void *b) {
const inventorystack_t *stackA = (const inventorystack_t*)a;
const inventorystack_t *stackB = (const inventorystack_t*)b;
if(stackA->item < stackB->item) return -1;
if(stackA->item > stackB->item) return 1;
return 0;
}
int_t inventorySortByIdReverse(const void *a, const void *b) {
const inventorystack_t *stackA = (const inventorystack_t*)a;
const inventorystack_t *stackB = (const inventorystack_t*)b;
if(stackA->item < stackB->item) return 1;
if(stackA->item > stackB->item) return -1;
return 0;
}
int_t inventorySortByType(const void *a, const void *b) {
const inventorystack_t *stackA = (const inventorystack_t*)a;
const inventorystack_t *stackB = (const inventorystack_t*)b;
const itemtype_t typeA = ITEMS[stackA->item].type;
const itemtype_t typeB = ITEMS[stackB->item].type;
if(typeA < typeB) return -1;
if(typeA > typeB) return 1;
return 0;
}
int_t inventorySortByTypeReverse(const void *a, const void *b) {
const inventorystack_t *stackA = (const inventorystack_t*)a;
const inventorystack_t *stackB = (const inventorystack_t*)b;
const itemtype_t typeA = ITEMS[stackA->item].type;
const itemtype_t typeB = ITEMS[stackB->item].type;
if(typeA < typeB) return 1;
if(typeA > typeB) return -1;
return 0;
}
void inventorySort(
inventory_t *inventory,
const inventorysort_t sortBy,
const bool_t reverse
) {
assertNotNull(inventory, "Inventory pointer is NULL.");
assertNotNull(inventory->storage, "Storage pointer is NULL.");
assertTrue(inventory->storageSize > 0, "Storage too small.");
assertTrue(sortBy < INVENTORY_SORT_COUNT, "Invalid sort type.");
// Get count of used stacks
size_t count = 0;
inventorystack_t *stack = inventory->storage;
inventorystack_t *end = stack + inventory->storageSize;
do {
if(stack->item == ITEM_ID_NULL) break;
count++;
} while(++stack < end);
if(count == 0) return; // Nothing to sort
// Comparator
sortcompare_t comparator = NULL;
switch(sortBy) {
case INVENTORY_SORT_BY_ID: {
comparator = reverse ? inventorySortByIdReverse : inventorySortById;
break;
};
case INVENTORY_SORT_BY_TYPE: {
comparator = reverse ? inventorySortByTypeReverse : inventorySortByType;
break;
};
default:
assertUnreachable("Invalid sort type.");
break;
}
assertNotNull(comparator, "Comparator function is NULL.");
sort((void*)inventory->storage, count, sizeof(inventorystack_t), comparator);
}
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "item/item.h"
#define ITEM_STACK_QUANTITY_MAX 99
typedef enum {
INVENTORY_SORT_BY_ID,
INVENTORY_SORT_BY_TYPE,
INVENTORY_SORT_COUNT
} inventorysort_t;
typedef struct {
itemid_t item;
uint8_t quantity;
} inventorystack_t;
typedef struct {
inventorystack_t *storage;
uint8_t storageSize;
} inventory_t;
/**
* Initializes an inventory.
*
* @param inventory The inventory to initialize.
* @param storage The storage array for the inventory.
* @param storageSize The size of the storage array.
*/
void inventoryInit(
inventory_t* inventory,
inventorystack_t* storage,
uint8_t storageSize
);
/**
* Checks if a specific item exists in the inventory (and has quantity > 0).
*
* @param inventory The inventory to check.
* @param item The item ID to check.
* @return true if the item exists, false otherwise.
*/
bool_t inventoryItemExists(const inventory_t *inventory, const itemid_t item);
/**
* Sets the quantity of a specific item in the inventory.
*
* @param inventory The inventory to modify.
* @param item The item ID to set.
* @param quantity The quantity to set.
*/
void inventorySet(
inventory_t *inventory,
const itemid_t item,
const uint8_t quantity
);
/**
* Adds a specific quantity of an item to the inventory.
*
* @param inventory The inventory to modify.
* @param item The item ID to add.
* @param quantity The quantity to add.
*/
void inventoryAdd(
inventory_t *inventory,
const itemid_t item,
const uint8_t quantity
);
/**
* Removes an item from the inventory.
*
* @param inventory The inventory to modify.
* @param item The item ID to remove.
*/
void inventoryRemove(inventory_t *inventory, const itemid_t item);
/**
* Gets the count of a specific item in the inventory.
*
* @param inventory The inventory to check.
* @param item The item ID to check.
* @return The count of the item in the inventory.
*/
uint8_t inventoryGetCount(const inventory_t *inventory, const itemid_t item);
/**
* Checks if the inventory is full.
*
* @param inventory The inventory to check.
* @return true if full, false otherwise.
*/
bool_t inventoryIsFull(const inventory_t *inventory);
/**
* Checks if a specific item stack is full in the inventory.
*
* @param inventory The inventory to check.
* @param item The item ID to check.
* @return true if the item stack is full, false otherwise.
*/
bool_t inventoryItemFull(const inventory_t *inventory, const itemid_t item);
/**
* Sorts the inventory based on the specified criteria.
*
* @param inventory The inventory to sort.
* @param sortBy The sorting criteria.
* @param reverse Whether to sort in reverse order.
*/
void inventorySort(
inventory_t *inventory,
const inventorysort_t sortBy,
const bool_t reverse
);
/**
* Comparator for sorting inventory stacks by item ID, ascending.
*
* @param a First inventorystack_t to compare.
* @param b Second inventorystack_t to compare.
* @return Comparison result for use with sort().
*/
int_t inventorySortById(const void *a, const void *b);
/**
* Comparator for sorting inventory stacks by item ID, descending.
*
* @param a First inventorystack_t to compare.
* @param b Second inventorystack_t to compare.
* @return Comparison result for use with sort().
*/
int_t inventorySortByIdReverse(const void *a, const void *b);
/**
* Comparator for sorting inventory stacks by item type, ascending.
*
* @param a First inventorystack_t to compare.
* @param b Second inventorystack_t to compare.
* @return Comparison result for use with sort().
*/
int_t inventorySortByType(const void *a, const void *b);
/**
* Comparator for sorting inventory stacks by item type, descending.
*
* @param a First inventorystack_t to compare.
* @param b Second inventorystack_t to compare.
* @return Comparison result for use with sort().
*/
int_t inventorySortByTypeReverse(const void *a, const void *b);
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "item.h"
#include "assert/assert.h"
#include "locale/localemanager.h"
#include "asset/loader/locale/assetlocaleloader.h"
errorret_t itemGetName(
const itemid_t item,
char_t *buffer,
const size_t bufferSize
) {
assertTrue(item > ITEM_ID_NULL, "Item ID must not be null");
assertTrue(item < ITEM_ID_COUNT, "Item ID out of range");
errorChain(assetLocaleGetString(
&LOCALE.entry->data.locale,
ITEMS[item].name,
0,
buffer,
bufferSize
));
errorOk();
}
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
#include "item/itemdef.h"
/**
* Gets the localized display name for an item.
*
* @param item The item ID to look up. Must not be ITEM_ID_NULL.
* @param buffer Buffer to write the localized name into.
* @param bufferSize Size of the buffer.
* @return Any error that occurs.
*/
errorret_t itemGetName(
const itemid_t item,
char_t *buffer,
const size_t bufferSize
);
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[
{ "id": "POTION", "type": "MEDICINE", "weight": 1.0, "name": "potion" },
{ "id": "POTATO", "type": "FOOD", "weight": 0.5, "name": "potato" },
{ "id": "APPLE", "type": "FOOD", "weight": 0.3, "name": "apple" }
]
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "itemgive.h"
#include "item/backpack.h"
#include "item/item.h"
#include "ui/rpg/textbox/uitextboxmain.h"
#include "util/string.h"
#include "error/error.h"
#define ITEM_GIVE_NAME_MAX_CHARS 32
void itemGive(const itemid_t item, const uint8_t quantity) {
backpackAdd(item, quantity);
char_t name[ITEM_GIVE_NAME_MAX_CHARS];
errorCatch(itemGetName(item, name, ITEM_GIVE_NAME_MAX_CHARS));
char_t msg[ITEM_GIVE_MESSAGE_MAX_CHARS];
stringFormat(
msg,
ITEM_GIVE_MESSAGE_MAX_CHARS - 1,
"Received %s x%u",
name,
(uint32_t)quantity
);
uiTextboxMainSetText(msg);
}
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "item/item.h"
#define ITEM_GIVE_MESSAGE_MAX_CHARS 256
/**
* Adds a quantity of an item to the player's backpack and shows a
* "Received <item> x<quantity>" message in the main textbox.
*
* @param item The item ID to give.
* @param quantity The quantity to give.
*/
void itemGive(const itemid_t item, const uint8_t quantity);