Some label fixes
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+2
-2
@@ -8,11 +8,11 @@
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/** Overworld character component (player or NPC). */
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interface Overworld extends Component {
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/**
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* Entity type — `Overworld.PLAYER` or `Overworld.NPC`.
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* Entity type - `Overworld.PLAYER` or `Overworld.NPC`.
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*/
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type: number;
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/**
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* Facing direction — one of the `Overworld.FACING_*` constants.
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* Facing direction - one of the `Overworld.FACING_*` constants.
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*/
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facing: number;
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/** Component ID of the linked Renderable, or INVALID if none. */
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+1
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@@ -21,7 +21,7 @@ interface OverworldCamera extends Component {
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/** Orthographic scale factor (larger = wider view). */
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scale: number;
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/**
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* Convenience setter — equivalent to assigning `targetEntity` and
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* Convenience setter - equivalent to assigning `targetEntity` and
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* `targetPositionComponent` individually.
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*/
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setTarget(targetEntityId: number, targetPositionComponentId: number): void;
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Vendored
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@@ -7,10 +7,10 @@
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/** Physics body component. */
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interface Physics extends Component {
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/** Body simulation type — `Physics.STATIC`, `DYNAMIC`, or `KINEMATIC`. */
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/** Body simulation type - `Physics.STATIC`, `DYNAMIC`, or `KINEMATIC`. */
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bodyType: number;
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/**
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* Collision shape type — one of the `Physics.SHAPE_*` constants.
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* Collision shape type - one of the `Physics.SHAPE_*` constants.
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* Changing the type preserves existing velocity and ground state.
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*/
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shape: number;
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Vendored
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@@ -5,7 +5,7 @@
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* https://opensource.org/licenses/MIT
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*/
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/** Transform component — local/world PRS with an optional parent hierarchy. */
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/** Transform component - local/world PRS with an optional parent hierarchy. */
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interface Position extends Component {
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/**
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* Local-space position. Reading returns a Vec3 copy; assigning a Vec3
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+2
-2
@@ -7,7 +7,7 @@
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/** A Renderable component. Returned by `entity.add(Component.RENDERABLE)`. */
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interface Renderable extends Component {
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/** Current render type — one of the `Renderable.*` type constants. */
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/** Current render type - one of the `Renderable.*` type constants. */
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type: number;
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/** Render priority. 0 = auto. Higher = drawn later. */
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priority: number;
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@@ -28,7 +28,7 @@ interface Renderable extends Component {
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texture: Texture | undefined;
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/**
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* Sprite list. Reading returns a JS array of 10-element sub-arrays
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* `[x1,y1,z1, x2,y2,z2, u1,v1, u2,v2]` — one per sprite.
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* `[x1,y1,z1, x2,y2,z2, u1,v1, u2,v2]` - one per sprite.
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*
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* Assigning an array replaces all sprites. Each element may be:
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* - 10 numbers (3D): `[x1,y1,z1, x2,y2,z2, u1,v1, u2,v2]`
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