Fixed an error bug
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@@ -15,6 +15,8 @@
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engine_t ENGINE;
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asset_t *testAsset;
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errorret_t engineInit(void) {
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memoryZero(&ENGINE, sizeof(engine_t));
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ENGINE.running = true;
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@@ -26,12 +28,15 @@ errorret_t engineInit(void) {
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errorChain(displayInit());
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rpgInit();
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errorChain(assetManagerGetAsset("entities.dpi", &testAsset));
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errorOk();
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}
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errorret_t engineUpdate(void) {
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timeUpdate();
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consoleUpdate();
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assetManagerUpdate();
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errorChain(displayUpdate());
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errorOk();
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