Begin adding entities to editor
This commit is contained in:
@@ -7,11 +7,13 @@
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#include "asset/asset.h"
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#include "assert/assert.h"
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#include "rpg/entity/entity.h"
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#pragma pack(push, 1)
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typedef struct {
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uint32_t tileCount;
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uint8_t modelCount;
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uint8_t entityCount;
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} assetchunkheader_t;
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#pragma pack(pop)
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@@ -27,6 +29,15 @@ typedef struct {
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} assetchunkmodelheader_t;
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#pragma pack(pop)
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#pragma pack(push, 1)
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typedef struct {
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entitytype_t entityType;
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uint8_t localX;
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uint8_t localY;
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uint8_t localZ;
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} assetchunkentityheader_t;
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#pragma pack(pop)
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errorret_t assetChunkLoad(assetcustom_t custom) {
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assertNotNull(custom.output, "Output pointer cannot be NULL");
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assertNotNull(custom.zipFile, "Zip file pointer cannot be NULL");
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@@ -62,6 +73,15 @@ errorret_t assetChunkLoad(assetcustom_t custom) {
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);
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}
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if(header.entityCount > CHUNK_ENTITY_COUNT_MAX) {
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zip_fclose(custom.zipFile);
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errorThrow(
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"Chunk asset has too many entities: %d (max %d).",
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header.entityCount,
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CHUNK_ENTITY_COUNT_MAX
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);
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}
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chunk->meshCount = header.modelCount;
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// Read tile data
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@@ -122,5 +142,37 @@ errorret_t assetChunkLoad(assetcustom_t custom) {
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}
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}
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// Read entity data
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for(uint8_t i = 0; i < header.entityCount; i++) {
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assetchunkentityheader_t entityHeader;
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bytesRead = zip_fread(
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custom.zipFile, &entityHeader, sizeof(assetchunkentityheader_t)
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);
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if(bytesRead != sizeof(assetchunkentityheader_t)) {
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zip_fclose(custom.zipFile);
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errorThrow("Failed to read chunk entity header.");
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}
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uint8_t entityIndex = entityGetAvailable();
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if(entityIndex == 0xFF) {
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zip_fclose(custom.zipFile);
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errorThrow("No available entity slots.");
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}
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entity_t *entity = &ENTITIES[entityIndex];
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entityInit(entity, (entitytype_t)entityHeader.entityType);
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entity->position.x = (
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(chunk->position.x * CHUNK_WIDTH) + entityHeader.localX
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);
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entity->position.y = (
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(chunk->position.y * CHUNK_HEIGHT) + entityHeader.localY
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);
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entity->position.z = (
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(chunk->position.z * CHUNK_DEPTH) + entityHeader.localZ
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);
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chunk->entities[i] = entityIndex;
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}
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errorOk();
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}
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@@ -8,12 +8,20 @@ ENTITY_DIR_WEST = 1
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ENTITY_DIR_EAST = 2
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ENTITY_DIR_NORTH = 3
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ENTITY_COUNT = 256
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ENTITY_TYPE_NULL = 0
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ENTITY_TYPE_PLAYER = 1
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ENTITY_TYPE_NPC = 2
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ENTITY_TYPE_COUNT = 3
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CHUNK_WIDTH = 16
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CHUNK_HEIGHT = 16
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CHUNK_DEPTH = 4
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# CHUNK_VERTEX_COUNT_MAX = QUAD_VERTEXES * CHUNK_WIDTH * CHUNK_HEIGHT * 4
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CHUNK_VERTEX_COUNT_MAX=6144
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CHUNK_MESH_COUNT_MAX = 14
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CHUNK_ENTITY_COUNT_MAX = 8
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TILE_WIDTH = 16.0
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TILE_HEIGHT = 16.0
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@@ -188,4 +188,13 @@ entity_t * entityGetAt(const worldpos_t position) {
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} while(++ent, ent < &ENTITIES[ENTITY_COUNT]);
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return NULL;
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}
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uint8_t entityGetAvailable() {
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entity_t *ent = ENTITIES;
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do {
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if(ent->type == ENTITY_TYPE_NULL) return ent - ENTITIES;
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} while(++ent, ent < &ENTITIES[ENTITY_COUNT]);
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return 0xFF;
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}
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@@ -11,8 +11,6 @@
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#include "entitytype.h"
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#include "npc.h"
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#define ENTITY_COUNT 256
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typedef struct map_s map_t;
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typedef struct entity_s {
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@@ -69,4 +67,11 @@ void entityWalk(entity_t *entity, const entitydir_t direction);
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* @param pos The world position to check.
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* @return Pointer to the entity at the position, or NULL if none.
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*/
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entity_t *entityGetAt(const worldpos_t pos);
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entity_t *entityGetAt(const worldpos_t pos);
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/**
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* Gets an available entity index.
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*
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* @return The index of an available entity, or 0xFF if none are available.
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*/
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uint8_t entityGetAvailable();
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@@ -6,17 +6,11 @@
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*/
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#pragma once
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#include "duskdefs.h"
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#include "rpg/entity/player.h"
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#include "npc.h"
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typedef enum {
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ENTITY_TYPE_NULL = 0,
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ENTITY_TYPE_PLAYER,
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ENTITY_TYPE_NPC,
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ENTITY_TYPE_COUNT
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} entitytype_t;
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typedef uint8_t entitytype_t;
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typedef union {
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player_t player;
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@@ -13,6 +13,7 @@
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#include "rpgcamera.h"
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#include "rpgtextbox.h"
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#include "util/memory.h"
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#include "assert/assert.h"
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errorret_t rpgInit(void) {
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memoryZero(ENTITIES, sizeof(ENTITIES));
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@@ -26,17 +27,14 @@ errorret_t rpgInit(void) {
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rpgTextboxInit();
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// TEST: Create some entities.
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entity_t *ent;
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ent = &ENTITIES[0];
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uint8_t entIndex = entityGetAvailable();
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assertTrue(entIndex != 0xFF, "No available entity slots!.");
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entity_t *ent = &ENTITIES[entIndex];
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entityInit(ent, ENTITY_TYPE_PLAYER);
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RPG_CAMERA.mode = RPG_CAMERA_MODE_FOLLOW_ENTITY;
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RPG_CAMERA.followEntity.followEntityId = ent->id;
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ent->position.x = 2, ent->position.y = 2;
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ent = &ENTITIES[1];
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entityInit(ent, ENTITY_TYPE_NPC);
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ent->position.x = 4, ent->position.y = 0, ent->position.z = 1;
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// All Good!
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errorOk();
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}
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@@ -17,6 +17,7 @@ typedef struct chunk_s {
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uint8_t meshCount;
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meshvertex_t vertices[CHUNK_VERTEX_COUNT_MAX];
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mesh_t meshes[CHUNK_MESH_COUNT_MAX];
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uint8_t entities[CHUNK_ENTITY_COUNT_MAX];
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} chunk_t;
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/**
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@@ -9,6 +9,7 @@
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#include "util/memory.h"
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#include "assert/assert.h"
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#include "asset/asset.h"
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#include "rpg/entity/entity.h"
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map_t MAP;
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@@ -126,6 +127,11 @@ void mapDispose() {
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}
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void mapChunkUnload(chunk_t* chunk) {
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for(uint8_t i = 0; i < CHUNK_ENTITY_COUNT_MAX; i++) {
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if(chunk->entities[i] == 0xFF) break;
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entity_t *entity = &ENTITIES[chunk->entities[i]];
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entity->type = ENTITY_TYPE_NULL;
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}
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for(uint8_t i = 0; i < chunk->meshCount; i++) {
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if(chunk->meshes[i].vertexCount == 0) continue;
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meshDispose(&chunk->meshes[i]);
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@@ -137,6 +143,7 @@ errorret_t mapChunkLoad(chunk_t* chunk) {
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chunk->meshCount = 0;
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memoryZero(chunk->meshes, sizeof(chunk->meshes));
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memorySet(chunk->entities, 0xFF, sizeof(chunk->entities));
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snprintf(buffer, sizeof(buffer), "map/map/%d_%d_%d.dcf",
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chunk->position.x,
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@@ -54,6 +54,7 @@ def processChunk(chunk):
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buffer.extend(b'DCF')# Header
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buffer.extend(len(chunk.tiles).to_bytes(4, 'little')) # Number of tiles
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buffer.extend(len(models).to_bytes(1, 'little')) # Number of models
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buffer.extend(len(chunk.entities).to_bytes(1, 'little')) # Number of entities
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# Buffer tile data as array of uint8_t
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for tileIndex, tile in chunk.tiles.items():
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@@ -79,6 +80,14 @@ def processChunk(chunk):
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buffer.extend(bytearray(struct.pack('<f', vertex[0])))
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buffer.extend(bytearray(struct.pack('<f', vertex[1])))
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buffer.extend(bytearray(struct.pack('<f', vertex[2])))
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# For each entity
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for entity in chunk.entities.values():
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buffer.extend(entity.type.to_bytes(1, 'little'))
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buffer.extend(entity.localX.to_bytes(1, 'little'))
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buffer.extend(entity.localY.to_bytes(1, 'little'))
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buffer.extend(entity.localZ.to_bytes(1, 'little'))
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pass
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# Write out map file
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relative = getAssetRelativePath(chunk.getFilename())
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@@ -3,6 +3,7 @@ import os
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from dusk.event import Event
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from dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, CHUNK_VERTEX_COUNT_MAX, TILE_SHAPE_NULL
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from dusk.tile import Tile
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from dusk.entity import Entity
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from editortool.map.vertexbuffer import VertexBuffer
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from OpenGL.GL import *
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@@ -14,12 +15,16 @@ class Chunk:
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self.z = z
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self.current = {}
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self.original = {}
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self.entities = {}
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self.onChunkData = Event()
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self.dirty = False
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self.tiles = {}
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self.vertexBuffer = VertexBuffer()
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# TEST
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self.addEntity()
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tileIndex = 0
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for tz in range(CHUNK_DEPTH):
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for ty in range(CHUNK_HEIGHT):
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@@ -100,4 +105,18 @@ class Chunk:
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return f"{dir_path}/{self.x}_{self.y}_{self.z}.json"
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def draw(self):
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self.vertexBuffer.draw()
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self.vertexBuffer.draw()
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def addEntity(self):
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ent = Entity()
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self.entities[len(self.entities)] = ent
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self.map.onEntityData.invoke()
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return ent
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def removeEntity(self, entity):
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for key, val in list(self.entities.items()):
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if val == entity:
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del self.entities[key]
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self.map.onEntityData.invoke()
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return True
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return False
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@@ -37,4 +37,11 @@ TILE_SHAPES = {}
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for key in defs.keys():
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if key.startswith('TILE_SHAPE_'):
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globals()[key] = int(defs.get(key))
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TILE_SHAPES[key] = int(defs.get(key))
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TILE_SHAPES[key] = int(defs.get(key))
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ENTITY_TYPES = {}
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for key in defs.keys():
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if key.startswith('ENTITY_TYPE_'):
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globals()[key] = int(defs.get(key))
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if key != 'ENTITY_TYPE_COUNT':
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ENTITY_TYPES[key] = int(defs.get(key))
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9
tools/dusk/entity.py
Normal file
9
tools/dusk/entity.py
Normal file
@@ -0,0 +1,9 @@
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from dusk.defs import ENTITY_TYPE_NULL, ENTITY_TYPE_NPC
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class Entity:
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def __init__(self):
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self.type = ENTITY_TYPE_NPC
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self.localX = 0
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self.localY = 8
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self.localZ = 1
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pass
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@@ -19,6 +19,7 @@ class Map:
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self.chunks = {}
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self.onMapData = Event()
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self.onPositionChange = Event()
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self.onEntityData = Event()
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self.mapFileName = None
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self.lastFile = None
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@@ -1,4 +1,4 @@
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from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QPushButton, QGridLayout, QTreeWidget, QTreeWidgetItem, QComboBox
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from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QGridLayout, QTreeWidget, QTreeWidgetItem, QComboBox
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from dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_SHAPES
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class ChunkPanel(QWidget):
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@@ -6,25 +6,6 @@ class ChunkPanel(QWidget):
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super().__init__(parent)
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self.parent = parent
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layout = QVBoxLayout(self)
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self.chunkInfoLabel = QLabel("Tile Information")
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layout.addWidget(self.chunkInfoLabel)
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# Nav buttons
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grid = QGridLayout()
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self.btnUp = QPushButton("U")
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self.btnN = QPushButton("N")
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self.btnDown = QPushButton("D")
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self.btnW = QPushButton("W")
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self.btnS = QPushButton("S")
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self.btnE = QPushButton("E")
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grid.addWidget(self.btnUp, 0, 0)
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grid.addWidget(self.btnN, 0, 1)
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grid.addWidget(self.btnDown, 0, 2)
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grid.addWidget(self.btnW, 1, 0)
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grid.addWidget(self.btnS, 1, 1)
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grid.addWidget(self.btnE, 1, 2)
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layout.addLayout(grid)
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# Tile shape dropdown
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self.tileShapeDropdown = QComboBox()
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@@ -39,16 +20,9 @@ class ChunkPanel(QWidget):
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layout.addWidget(self.tree) # Removed invalid stretch factor
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# Add stretch so tree expands
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layout.setStretchFactor(grid, 0)
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layout.setStretchFactor(self.tree, 1)
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# Event subscriptions
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self.btnN.clicked.connect(lambda: self.parent.map.moveRelative(0, -1, 0))
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self.btnS.clicked.connect(lambda: self.parent.map.moveRelative(0, 1, 0))
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self.btnE.clicked.connect(lambda: self.parent.map.moveRelative(1, 0, 0))
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self.btnW.clicked.connect(lambda: self.parent.map.moveRelative(-1, 0, 0))
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self.btnUp.clicked.connect(lambda: self.parent.map.moveRelative(0, 0, 1))
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self.btnDown.clicked.connect(lambda: self.parent.map.moveRelative(0, 0, -1))
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self.parent.map.onMapData.sub(self.onMapData)
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self.parent.map.onPositionChange.sub(self.onPositionChange)
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self.tileShapeDropdown.currentTextChanged.connect(self.onTileShapeChanged)
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70
tools/editortool/map/entitypanel.py
Normal file
70
tools/editortool/map/entitypanel.py
Normal file
@@ -0,0 +1,70 @@
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from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QListWidget, QHBoxLayout, QPushButton, QLineEdit
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from PyQt5.QtCore import Qt
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from dusk.entity import Entity
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class EntityPanel(QWidget):
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def __init__(self, parent):
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super().__init__(parent)
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self.parent = parent
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layout = QVBoxLayout(self)
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self.setLayout(layout)
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# Top panel placeholder
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topWidget = QLabel("Entity Editor (top)")
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layout.addWidget(topWidget)
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# Name input
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nameLayout = QHBoxLayout()
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nameLabel = QLabel("Name:")
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self.nameInput = QLineEdit()
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nameLayout.addWidget(nameLabel)
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nameLayout.addWidget(self.nameInput)
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layout.addLayout(nameLayout)
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# Entity list and buttons
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self.entityList = QListWidget()
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self.entityList.addItems(["Entity 1", "Entity 2", "Entity 3"])
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layout.addWidget(self.entityList, stretch=1)
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btnLayout = QHBoxLayout()
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self.btnAdd = QPushButton("Add")
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self.btnRemove = QPushButton("Remove")
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btnLayout.addWidget(self.btnAdd)
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btnLayout.addWidget(self.btnRemove)
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layout.addLayout(btnLayout)
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# Events
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self.btnAdd.clicked.connect(self.onAddEntity)
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self.btnRemove.clicked.connect(self.onRemoveEntity)
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self.parent.map.onEntityData.sub(self.onEntityData)
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self.entityList.itemClicked.connect(self.onEntityClicked)
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self.entityList.itemDoubleClicked.connect(self.onEntityDoubleClicked)
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# Call once to populate
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self.onEntityData()
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self.onEntityUnselect()
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def onEntityUnselect(self):
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self.nameInput.setText("")
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def onEntityDoubleClicked(self, item):
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print(f"Double clicked: {item.text()}")
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def onEntityClicked(self, item):
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print(f"Clicked: {item.text()}")
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def onAddEntity(self):
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chunk = self.parent.map.getChunkAtWorldPos(*self.parent.map.position)
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if chunk is None:
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return
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chunk.addEntity()
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def onRemoveEntity(self):
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pass
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def onEntityData(self):
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self.onEntityUnselect()
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self.entityList.clear()
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for chunk in self.parent.map.chunks.values():
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for entity_id, entity in chunk.entities.items():
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self.entityList.addItem(f"Entity {entity_id}")
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46
tools/editortool/map/mapleftpanel.py
Normal file
46
tools/editortool/map/mapleftpanel.py
Normal file
@@ -0,0 +1,46 @@
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from PyQt5.QtWidgets import QWidget, QVBoxLayout, QGridLayout, QPushButton, QTabWidget, QLabel
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from editortool.map.chunkpanel import ChunkPanel
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from editortool.map.entitypanel import EntityPanel
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class MapLeftPanel(QWidget):
|
||||
def __init__(self, parent):
|
||||
super().__init__(parent)
|
||||
self.parent = parent
|
||||
layout = QVBoxLayout(self)
|
||||
self.setLayout(layout)
|
||||
|
||||
# Nav buttons
|
||||
self.chunkInfoLabel = QLabel("Tile Information")
|
||||
layout.addWidget(self.chunkInfoLabel)
|
||||
grid = QGridLayout()
|
||||
self.btnUp = QPushButton("U")
|
||||
self.btnN = QPushButton("N")
|
||||
self.btnDown = QPushButton("D")
|
||||
self.btnW = QPushButton("W")
|
||||
self.btnS = QPushButton("S")
|
||||
self.btnE = QPushButton("E")
|
||||
|
||||
grid.addWidget(self.btnUp, 0, 0)
|
||||
grid.addWidget(self.btnN, 0, 1)
|
||||
grid.addWidget(self.btnDown, 0, 2)
|
||||
grid.addWidget(self.btnW, 1, 0)
|
||||
grid.addWidget(self.btnS, 1, 1)
|
||||
grid.addWidget(self.btnE, 1, 2)
|
||||
layout.addLayout(grid)
|
||||
|
||||
# Tabs
|
||||
self.tabs = QTabWidget()
|
||||
self.chunkPanel = ChunkPanel(self.parent)
|
||||
self.chunkPanel.setFixedWidth(250)
|
||||
self.tabs.addTab(self.chunkPanel, "Tiles")
|
||||
self.entityPanel = EntityPanel(self.parent)
|
||||
self.tabs.addTab(self.entityPanel, "Entities")
|
||||
layout.addWidget(self.tabs)
|
||||
|
||||
# Event subscriptions
|
||||
self.btnN.clicked.connect(lambda: self.parent.map.moveRelative(0, -1, 0))
|
||||
self.btnS.clicked.connect(lambda: self.parent.map.moveRelative(0, 1, 0))
|
||||
self.btnE.clicked.connect(lambda: self.parent.map.moveRelative(1, 0, 0))
|
||||
self.btnW.clicked.connect(lambda: self.parent.map.moveRelative(-1, 0, 0))
|
||||
self.btnUp.clicked.connect(lambda: self.parent.map.moveRelative(0, 0, 1))
|
||||
self.btnDown.clicked.connect(lambda: self.parent.map.moveRelative(0, 0, -1))
|
||||
@@ -1,8 +1,8 @@
|
||||
import os
|
||||
from PyQt5.QtWidgets import QMainWindow, QWidget, QHBoxLayout, QMessageBox, QTabWidget
|
||||
from PyQt5.QtWidgets import QMainWindow, QWidget, QHBoxLayout, QMessageBox
|
||||
from PyQt5.QtCore import Qt
|
||||
from editortool.map.glwidget import GLWidget
|
||||
from editortool.map.chunkpanel import ChunkPanel
|
||||
from editortool.map.mapleftpanel import MapLeftPanel
|
||||
from editortool.map.mapinfopanel import MapInfoPanel
|
||||
from editortool.map.menubar import MapMenubar
|
||||
from editortool.map.statusbar import StatusBar
|
||||
@@ -36,14 +36,10 @@ class MapWindow(QMainWindow):
|
||||
self.setCentralWidget(central)
|
||||
mainLayout = QHBoxLayout(central)
|
||||
|
||||
# Tabs (left)
|
||||
self.tabs = QTabWidget()
|
||||
|
||||
self.chunkPanel = ChunkPanel(self)
|
||||
self.chunkPanel.setFixedWidth(200)
|
||||
self.tabs.addTab(self.chunkPanel, "Tile Editor")
|
||||
|
||||
mainLayout.addWidget(self.tabs)
|
||||
# Left panel (tabs + nav buttons)
|
||||
self.leftPanel = MapLeftPanel(self)
|
||||
self.leftPanel.setFixedWidth(250)
|
||||
mainLayout.addWidget(self.leftPanel)
|
||||
|
||||
# Center panel (GLWidget + controls)
|
||||
self.glWidget = GLWidget(self)
|
||||
|
||||
Reference in New Issue
Block a user