Begin adding entities to editor
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This commit is contained in:
2025-11-22 10:38:16 -06:00
parent 3697cc3eef
commit 6f33522c1c
17 changed files with 261 additions and 56 deletions

View File

@@ -3,6 +3,7 @@ import os
from dusk.event import Event
from dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, CHUNK_VERTEX_COUNT_MAX, TILE_SHAPE_NULL
from dusk.tile import Tile
from dusk.entity import Entity
from editortool.map.vertexbuffer import VertexBuffer
from OpenGL.GL import *
@@ -14,12 +15,16 @@ class Chunk:
self.z = z
self.current = {}
self.original = {}
self.entities = {}
self.onChunkData = Event()
self.dirty = False
self.tiles = {}
self.vertexBuffer = VertexBuffer()
# TEST
self.addEntity()
tileIndex = 0
for tz in range(CHUNK_DEPTH):
for ty in range(CHUNK_HEIGHT):
@@ -100,4 +105,18 @@ class Chunk:
return f"{dir_path}/{self.x}_{self.y}_{self.z}.json"
def draw(self):
self.vertexBuffer.draw()
self.vertexBuffer.draw()
def addEntity(self):
ent = Entity()
self.entities[len(self.entities)] = ent
self.map.onEntityData.invoke()
return ent
def removeEntity(self, entity):
for key, val in list(self.entities.items()):
if val == entity:
del self.entities[key]
self.map.onEntityData.invoke()
return True
return False