Testing cutscenes
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var PHASE_LEFT = 0;
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var PHASE_RIGHT = 1;
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var SPEED = 3.0;
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var DURATION = 2.0;
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function MoveCubeCutscene(params) {
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Cutscene.call(this);
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this.cube = params.cube;
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this.phase = PHASE_LEFT;
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this.timer = 0.0;
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}
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MoveCubeCutscene.prototype = Object.create(Cutscene.prototype);
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MoveCubeCutscene.prototype.constructor = MoveCubeCutscene;
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MoveCubeCutscene.prototype.update = function() {
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this.timer += TIME.delta;
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if(this.phase === PHASE_LEFT) {
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this.cube.position.position.x -= SPEED * TIME.delta;
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if(this.timer >= DURATION) {
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this.phase = PHASE_RIGHT;
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this.timer = 0.0;
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}
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} else if(this.phase === PHASE_RIGHT) {
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this.cube.position.position.x += SPEED * TIME.delta;
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if(this.timer >= DURATION) {
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Cutscene.finish();
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}
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}
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};
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module = MoveCubeCutscene;
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