Change to square only
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@@ -195,13 +195,13 @@ function sceneRender()
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view = cameraGetViewMatrix(camera)
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view = cameraGetViewMatrix(camera)
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shaderSetMatrix(SHADER_UNLIT, SHADER_UNLIT_VIEW, view)
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shaderSetMatrix(SHADER_UNLIT, SHADER_UNLIT_VIEW, view)
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textDraw(10, 10, "Hello World\nHow are you?")
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-- textDraw(10, 10, "Hello World\nHow are you?")
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-- spriteBatchPush(
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spriteBatchPush(
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-- x, y,
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x, y,
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-- x + 32, y + 32,
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x + 32, y + 32,
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-- colorWhite()
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colorWhite()
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-- )
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)
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-- Update mouse position
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-- Update mouse position
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-- if INPUT_POINTER then
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-- if INPUT_POINTER then
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