Technically rendering everything.
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@@ -26,4 +26,14 @@ void cameraScreenPush(void);
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/**
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* Pops the screen space camera matrix.
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*/
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void cameraScreenPop(void);
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void cameraScreenPop(void);
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/**
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* Pushes the overworld camera matrix onto the stack.
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*/
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void cameraOverworldPush(void);
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/**
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* Pops the overworld camera matrix.
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*/
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void cameraOverworldPop(void);
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