Fixed flicking on AMD
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@ -10,17 +10,25 @@
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#include "display/scene.h"
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#include "display/shader/shadermanager.h"
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#include "display/quad.h"
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#include "display/window.h"
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render_t RENDER;
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void renderInit() {
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memset(&RENDER, 0, sizeof(render_t));
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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assertNoGLError();
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shaderManagerInit();
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quadInit();
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}
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void renderUpdate() {
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glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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assertNoGLError();
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// Update shader stuff
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shaderManagerUpdate();
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@ -12,10 +12,14 @@ shaderbuffer_t TRANSFORMS_BUFFER;
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transformsdata_t TRANSFORMS_DATA;
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void transformsInit() {
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memset(&TRANSFORMS_DATA, 0, sizeof(transformsdata_t));
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shaderBufferInit(&TRANSFORMS_BUFFER, sizeof(transformsdata_t));
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glm_mat4_identity(TRANSFORMS_DATA.projection);
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glm_mat4_identity(TRANSFORMS_DATA.view);
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TRANSFORMS_DATA.resolution[0] = WINDOW_WIDTH;
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TRANSFORMS_DATA.resolution[1] = WINDOW_HEIGHT;
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}
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void transformsUpdate() {
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@ -25,7 +29,7 @@ void transformsUpdate() {
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glm_perspective(
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glm_rad(45.0f),
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TRANSFORMS_DATA.resolution[0] / TRANSFORMS_DATA.resolution[1],
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0.1f,
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1.0f,
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100.0f,
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TRANSFORMS_DATA.projection
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);
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