Revert "Add CUTSCENE_INSERT item to splice another cutscene's items in place"

This reverts commit 6af0e9cf28.
This commit is contained in:
2026-09-13 09:29:23 -05:00
parent 93554b39ba
commit 6c11d8165d
7 changed files with 13 additions and 425 deletions
-17
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@@ -62,20 +62,3 @@ typedef struct cutscene_s {
.type = CUTSCENE_ITEM_TYPE_CUTSCENE, \
.cutsceneRef = { .cutscene = CUTSCENE_REFERENCE(CUTSCENE), .name = NULL } \
}
/**
* Splices another CUTSCENE(NAME, ...)-declared cutscene's items into this
* one in place, resuming right after this item once the referenced
* cutscene's items run out - unlike CUTSCENE_CUTSCENE (a one-way jump that
* never returns). Has no dedicated item header of its own, same rationale
* as CUTSCENE_CUTSCENE - cutsceneInsertStart/Update/Load are defined
* inline in cutsceneitem.h/.c, tightly bound to the asset/loader system.
*
* @param CUTSCENE The referenced cutscene's NAME, as passed to
* CUTSCENE(...).
*/
#define CUTSCENE_INSERT(CUTSCENE) \
{ \
.type = CUTSCENE_ITEM_TYPE_INSERT, \
.insert = { .cutscene = CUTSCENE_REFERENCE(CUTSCENE), .name = NULL } \
}
-39
View File
@@ -40,7 +40,6 @@ void cutsceneSystemPrepare(
CUTSCENE_SYSTEM.textCache[0] = '\0';
CUTSCENE_SYSTEM.currentItem = 0xFF;// Set to 0xFF so Next wraps to 0.
CUTSCENE_SYSTEM.onComplete = NULL;
CUTSCENE_SYSTEM.insertStackSize = 0;
}
void cutsceneSystemStartCutscene(const cutscene_t *cutscene) {
@@ -108,21 +107,6 @@ void cutsceneSystemNext() {
CUTSCENE_SYSTEM.currentItem++;
// Run off the end of the current scene? If it was spliced in via
// CUTSCENE_ITEM_TYPE_INSERT, pop back to whatever it was inserted into
// and resume right after the INSERT item - possibly chaining through
// several pops if that lands on the end of its own parent in turn (an
// insert as the very last item, or a nested insert-of-an-insert).
while(
CUTSCENE_SYSTEM.currentItem >= CUTSCENE_SYSTEM.scene->itemCount &&
CUTSCENE_SYSTEM.insertStackSize > 0
) {
cutsceneinsertframe_t frame =
CUTSCENE_SYSTEM.insertStack[--CUTSCENE_SYSTEM.insertStackSize];
CUTSCENE_SYSTEM.scene = frame.scene;
CUTSCENE_SYSTEM.currentItem = frame.currentItem + 1;
}
// End of the cutscene?
if(
CUTSCENE_SYSTEM.currentItem >= CUTSCENE_SYSTEM.scene->itemCount
@@ -145,7 +129,6 @@ void cutsceneSystemNext() {
CUTSCENE_SYSTEM.textMiniLastCreated = CUTSCENE_TEXT_MINI_LAST_CREATED;
CUTSCENE_SYSTEM.textCache[0] = '\0';
CUTSCENE_SYSTEM.onComplete = NULL;
CUTSCENE_SYSTEM.insertStackSize = 0;
if(onComplete != NULL) onComplete(userData);
return;
@@ -157,27 +140,6 @@ void cutsceneSystemNext() {
cutsceneItemStart(item, &CUTSCENE_SYSTEM.data);
}
void cutsceneSystemInsertCutscene(const cutscene_t *cutscene) {
assertNotNull(
CUTSCENE_SYSTEM.scene,
"cutsceneSystemInsertCutscene called with no cutscene running"
);
assertTrue(
CUTSCENE_SYSTEM.insertStackSize < CUTSCENE_INSERT_STACK_MAX,
"Cutscene INSERT nesting exceeds CUTSCENE_INSERT_STACK_MAX"
);
CUTSCENE_SYSTEM.insertStack[CUTSCENE_SYSTEM.insertStackSize++] =
(cutsceneinsertframe_t){
.scene = CUTSCENE_SYSTEM.scene,
.currentItem = CUTSCENE_SYSTEM.currentItem
};
CUTSCENE_SYSTEM.scene = cutscene;
CUTSCENE_SYSTEM.currentItem = 0xFF;// Set to 0xFF so Next wraps to 0.
cutsceneSystemNext();
}
void cutsceneSystemSetOnComplete(cutscenecallback_t onComplete) {
assertNotNull(
CUTSCENE_SYSTEM.scene,
@@ -297,5 +259,4 @@ void cutsceneSystemDispose() {
CUTSCENE_SYSTEM.textMiniLastCreated = CUTSCENE_TEXT_MINI_LAST_CREATED;
CUTSCENE_SYSTEM.textCache[0] = '\0';
CUTSCENE_SYSTEM.onComplete = NULL;
CUTSCENE_SYSTEM.insertStackSize = 0;
}
-42
View File
@@ -26,18 +26,6 @@ typedef struct entity_s entity_t;
// CUTSCENE_ITEM_TYPE_KEYBOARD item is never truncated caching it here.
#define CUTSCENE_TEXT_CACHE_MAX 64
// Maximum nesting depth of CUTSCENE_ITEM_TYPE_INSERT items - how many
// "return to the item after this one" frames cutsceneSystemInsertCutscene
// may have pushed at once (see CUTSCENE_SYSTEM.insertStack).
#define CUTSCENE_INSERT_STACK_MAX 4
// One "return address" pushed by cutsceneSystemInsertCutscene - the scene
// and item index to resume at once the inserted cutscene's items run out.
typedef struct {
const cutscene_t *scene;
uint8_t currentItem;
} cutsceneinsertframe_t;
typedef struct {
const cutscene_t *scene;
uint8_t currentItem;
@@ -64,12 +52,6 @@ typedef struct {
// See cutsceneSystemSetOnComplete.
cutscenecallback_t onComplete;
// Return stack pushed by CUTSCENE_ITEM_TYPE_INSERT items - see
// cutsceneSystemInsertCutscene. Reset (insertStackSize = 0) whenever a
// cutscene freshly starts or the system is disposed.
cutsceneinsertframe_t insertStack[CUTSCENE_INSERT_STACK_MAX];
uint8_t insertStackSize;
} cutscenesystem_t;
extern cutscenesystem_t CUTSCENE_SYSTEM;
@@ -114,30 +96,6 @@ void cutsceneSystemStartCutsceneAndGoToMarker(
const char_t *marker
);
/**
* Splices cutscene's items into the running cutscene in place, resuming
* the current cutscene right after the CUTSCENE_ITEM_TYPE_INSERT item that
* called this once cutscene's items run out - unlike
* cutsceneSystemStartCutscene (a one-way jump that replaces the running
* cutscene outright). Pushes a return frame onto
* CUTSCENE_SYSTEM.insertStack; cutsceneSystemNext pops it once cutscene
* ends. Deliberately does not touch pause flags, interact entities,
* "last created" state, the text cache or userData - those all keep
* whatever the outer cutscene set, since this is meant to feel like
* pasting cutscene's items in place rather than starting an independent
* cutscene. Because of this, cutscene's own .pause/.dataSize are ignored.
* Asserts if no cutscene is currently running, or if inserts are already
* nested CUTSCENE_INSERT_STACK_MAX deep.
*
* Note: cutsceneRestart() resets the insert stack (via
* cutsceneSystemPrepare), so a RESTART item used from inside an inserted
* cutscene restarts just that inserted cutscene and does not return to
* whatever it was inserted into.
*
* @param cutscene The cutscene whose items to splice in.
*/
void cutsceneSystemInsertCutscene(const cutscene_t *cutscene);
/**
* Locks, loads and immediately starts a cutscene asset by file name,
* e.g. cutsceneSystemLoad("main_menu.jsonc") loads and starts
+4 -49
View File
@@ -333,13 +333,6 @@ cutsceneitemcallbacks_t CUTSCENE_ITEM_CALLBACKS[CUTSCENE_ITEM_TYPE_COUNT] = {
.update = cutsceneRegularBattleUpdate,
.jsonName = "REGULAR_BATTLE",
.load = cutsceneItemLoadNoop
},
[CUTSCENE_ITEM_TYPE_INSERT] = {
.init = cutsceneInsertStart,
.update = cutsceneInsertUpdate,
.jsonName = "INSERT",
.load = cutsceneInsertLoad
}
};
@@ -415,18 +408,10 @@ errorret_t cutsceneCutsceneLoad(
cutsceneitem_t *item,
uint8_t *pool,
size_t *poolOffset
) {
return cutsceneCutsceneRefLoad(itemObj, &item->cutsceneRef, "CUTSCENE");
}
errorret_t cutsceneCutsceneRefLoad(
yyjson_val *itemObj,
cutscenecutsceneref_t *outRef,
const char_t *itemTypeLabel
) {
const char_t *name = yyjson_get_str(yyjson_obj_get(itemObj, "name"));
if(name == NULL) {
errorThrow("Cutscene item (%s): missing 'name'", itemTypeLabel);
errorThrow("Cutscene item (CUTSCENE): missing 'name'");
}
// Only validate that the eventual "cutscenes/<name>.jsonc" path would
@@ -434,41 +419,11 @@ errorret_t cutsceneCutsceneRefLoad(
// actually runs (see cutsceneCutsceneStart/cutsceneCutsceneResolve).
int32_t pathLen = stringFormat(NULL, 0, "cutscenes/%s.jsonc", name);
if(pathLen < 0 || (size_t)pathLen >= ASSET_FILE_NAME_MAX) {
errorThrow("Cutscene item (%s): 'name' too long", itemTypeLabel);
errorThrow("Cutscene item (CUTSCENE): 'name' too long");
}
outRef->cutscene = NULL;
outRef->name = name;
item->cutsceneRef.cutscene = NULL;
item->cutsceneRef.name = name;
errorOk();
}
void cutsceneInsertStart(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
) {
const cutscene_t *cutscene = item->insert.cutscene;
if(cutscene == NULL && item->insert.name != NULL) {
cutscene = cutsceneCutsceneResolve(item->insert.name);
// Cache the resolved pointer back so replaying this same item never
// re-resolves/re-locks the asset again, same as cutsceneCutsceneStart.
((cutsceneitem_t *)item)->insert.cutscene = cutscene;
}
if(cutscene != NULL) cutsceneSystemInsertCutscene(cutscene);
}
bool_t cutsceneInsertUpdate(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
) {
return false;
}
errorret_t cutsceneInsertLoad(
yyjson_val *itemObj,
cutsceneitem_t *item,
uint8_t *pool,
size_t *poolOffset
) {
return cutsceneCutsceneRefLoad(itemObj, &item->insert, "INSERT");
}
+9 -77
View File
@@ -57,18 +57,15 @@
typedef struct cutscene_s cutscene_t;
// A CUTSCENE (or INSERT) item's target. C-authored cutscenes (the
// CUTSCENE_CUTSCENE/CUTSCENE_INSERT macros in cutscene.h) resolve cutscene
// at compile time and leave name NULL. JSON-authored cutscenes
// (cutsceneCutsceneRefLoad) do the opposite - only name is set at parse
// time, since resolving/locking the referenced asset there would eagerly
// load every cutscene a cutscene merely references, even ones never
// played. cutsceneCutsceneStart/cutsceneInsertStart resolve name to
// cutscene the first time this item actually runs (via
// cutsceneCutsceneResolve) and cache the result back into this field so
// replaying the same item never re-resolves it. Shared by both CUTSCENE
// (item->cutsceneRef) and INSERT (item->insert), since both need exactly
// this "resolved pointer, or a name to lazily resolve" shape.
// A CUTSCENE item's target. C-authored cutscenes (the CUTSCENE_CUTSCENE
// macro in cutscene.h) resolve cutscene at compile time and leave name
// NULL. JSON-authored cutscenes (cutsceneCutsceneLoad) do the opposite -
// only name is set at parse time, since resolving/locking the referenced
// asset there would eagerly load every cutscene a cutscene merely
// references, even ones never played. cutsceneCutsceneStart resolves
// name to cutscene the first time this item actually runs (via
// cutsceneCutsceneResolve) and caches the result back into this field so
// replaying the same item never re-resolves it.
typedef struct {
const cutscene_t *cutscene;
const char_t *name;
@@ -84,7 +81,6 @@ struct cutsceneitem_s {
cutscenecallback_t callback;
cutscenewait_t wait;
cutscenecutsceneref_t cutsceneRef;
cutscenecutsceneref_t insert;
cutsceneentityteleport_t entityTeleport;
cutsceneentitywalkto_t entityWalkTo;
cutscenefade_t fade;
@@ -266,67 +262,3 @@ errorret_t cutsceneCutsceneLoad(
uint8_t *pool,
size_t *poolOffset
);
/**
* Shared JSON parsing body for both CUTSCENE and INSERT items - both need
* exactly a 'name' string field, validated to fit the eventual
* "cutscenes/<name>.jsonc" asset path. Only stores the name (see
* cutsceneCutsceneLoad for why resolving is deferred).
*
* @param itemObj The item's JSON object.
* @param outRef Destination ref, already zeroed by the caller.
* @param itemTypeLabel Item type name used only in the error message on
* failure (e.g. "CUTSCENE" or "INSERT").
* @return Error code indicating success or failure of the parse.
*/
errorret_t cutsceneCutsceneRefLoad(
yyjson_val *itemObj,
cutscenecutsceneref_t *outRef,
const char_t *itemTypeLabel
);
/**
* Starts an INSERT item, splicing the referenced cutscene's items into the
* running cutscene in place - unlike CUTSCENE (a one-way jump that replaces
* the running cutscene outright), control returns to the item right after
* this one once the inserted items run out. If item->insert.cutscene hasn't
* been resolved yet (a JSON-authored reference, only known by name so far),
* resolves and caches it first via cutsceneCutsceneResolve, same as
* cutsceneCutsceneStart.
*
* @param item The cutscene item.
* @param data Runtime data storage.
*/
void cutsceneInsertStart(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
);
/**
* Updates an INSERT item. By the time this would run, control has already
* moved on to the inserted items, so this always reports incomplete.
*
* @param item The cutscene item.
* @param data Runtime data storage.
* @returns false always.
*/
bool_t cutsceneInsertUpdate(
const cutsceneitem_t *item,
cutsceneitemdata_t *data
);
/**
* Parses an INSERT cutscene item's JSON fields into item.
*
* @param itemObj The item's JSON object.
* @param item Destination item, already zeroed by the caller.
* @param pool Unused (INSERT needs no pool storage).
* @param poolOffset Unused (INSERT needs no pool storage).
* @return Error code indicating success or failure of the parse.
*/
errorret_t cutsceneInsertLoad(
yyjson_val *itemObj,
cutsceneitem_t *item,
uint8_t *pool,
size_t *poolOffset
);
@@ -63,7 +63,6 @@ typedef enum {
CUTSCENE_ITEM_TYPE_IDLE,
CUTSCENE_ITEM_TYPE_UI_SHOW,
CUTSCENE_ITEM_TYPE_REGULAR_BATTLE,
CUTSCENE_ITEM_TYPE_INSERT,
CUTSCENE_ITEM_TYPE_COUNT
} cutsceneitemtype_t;
-200
View File
@@ -177,201 +177,6 @@ static void test_cutsceneSystemDisposeResetsState(void **state) {
assert_null(CUTSCENE_SYSTEM.entityInteracted);
}
// --- CUTSCENE_INSERT ---------------------------------------------------
static uint8_t insertOrderLog[8];
static uint8_t insertOrderLogCount;
static void recordOrder0(void *userData) { insertOrderLog[insertOrderLogCount++] = 0; }
static void recordOrder1(void *userData) { insertOrderLog[insertOrderLogCount++] = 1; }
static void recordOrder2(void *userData) { insertOrderLog[insertOrderLogCount++] = 2; }
static void recordOrderA(void *userData) { insertOrderLog[insertOrderLogCount++] = 3; }
static void recordOrderB(void *userData) { insertOrderLog[insertOrderLogCount++] = 4; }
CUTSCENE(TEST_INSERT_SNIPPET, 0, NONE,
CUTSCENE_CALLBACK(recordOrderA),
CUTSCENE_WAIT(2.0f),
CUTSCENE_CALLBACK(recordOrderB)
);
CUTSCENE(TEST_INSERT_OUTER, 0, NONE,
CUTSCENE_CALLBACK(recordOrder0),
CUTSCENE_WAIT(1.0f),
CUTSCENE_CALLBACK(recordOrder1),
CUTSCENE_INSERT(TEST_INSERT_SNIPPET),
CUTSCENE_CALLBACK(recordOrder2)
);
static void test_cutsceneInsertSplicesItemsInPlaceThenResumes(void **state) {
insertOrderLogCount = 0;
cutsceneSystemInit();
cutsceneSystemStartCutscene(&CUTSCENE_TEST_INSERT_OUTER);
TIME.delta = 1.5f;// elapses the outer WAIT(1.0)
cutsceneSystemUpdate();// order0 done -> starts the outer WAIT
cutsceneSystemUpdate();// the WAIT elapses -> starts order1
cutsceneSystemUpdate();// order1 done -> starts the INSERT, cascading into orderA
assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_SNIPPET);
TIME.delta = 2.5f;// elapses the snippet's WAIT(2.0)
cutsceneSystemUpdate();// orderA done -> starts snippet's WAIT
cutsceneSystemUpdate();// snippet's WAIT elapses -> starts orderB
cutsceneSystemUpdate();// orderB done -> pops back, starts order2
assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_OUTER);
cutsceneSystemUpdate();// order2 done -> cutscene ends naturally
assert_null(CUTSCENE_SYSTEM.scene);
const uint8_t expected[] = { 0, 1, 3, 4, 2 };
assert_int_equal(insertOrderLogCount, sizeof(expected));
assert_memory_equal(insertOrderLog, expected, sizeof(expected));
}
CUTSCENE(TEST_INSERT_AS_LAST_ITEM_SNIPPET, 0, NONE,
CUTSCENE_CALLBACK(recordOrderA)
);
CUTSCENE(TEST_INSERT_AS_LAST_ITEM_OUTER, 0, NONE,
CUTSCENE_CALLBACK(recordOrder0),
CUTSCENE_INSERT(TEST_INSERT_AS_LAST_ITEM_SNIPPET)
);
static void test_cutsceneInsertAsLastItemEndsCutsceneNaturally(
void **state
) {
insertOrderLogCount = 0;
cutsceneSystemInit();
cutsceneSystemStartCutscene(&CUTSCENE_TEST_INSERT_AS_LAST_ITEM_OUTER);
cutsceneSystemUpdate();// order0 done -> starts INSERT, cascades to orderA
assert_ptr_equal(
CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_AS_LAST_ITEM_SNIPPET
);
// orderA is the snippet's only item, and the snippet is the outer's last
// item -- finishing it should pop straight through to the natural end
// of the whole cutscene, not get stuck.
cutsceneSystemUpdate();
assert_null(CUTSCENE_SYSTEM.scene);
const uint8_t expected[] = { 0, 3 };
assert_int_equal(insertOrderLogCount, sizeof(expected));
assert_memory_equal(insertOrderLog, expected, sizeof(expected));
}
CUTSCENE(TEST_INSERT_NESTED_INNER, 0, NONE,
CUTSCENE_CALLBACK(recordOrderA)
);
// INSERT is MID's first item, so entering MID (from OUTER) cascades
// straight through into INNER within the same Start chain, one level
// deeper than a single insert.
CUTSCENE(TEST_INSERT_NESTED_MID, 0, NONE,
CUTSCENE_INSERT(TEST_INSERT_NESTED_INNER),
CUTSCENE_CALLBACK(recordOrderB)
);
CUTSCENE(TEST_INSERT_NESTED_OUTER, 0, NONE,
CUTSCENE_CALLBACK(recordOrder0),
CUTSCENE_INSERT(TEST_INSERT_NESTED_MID),
CUTSCENE_CALLBACK(recordOrder2)
);
static void test_cutsceneInsertNestsThroughMultipleLevels(void **state) {
insertOrderLogCount = 0;
cutsceneSystemInit();
cutsceneSystemStartCutscene(&CUTSCENE_TEST_INSERT_NESTED_OUTER);
// order0 done -> starts INSERT(MID), cascading through INSERT(INNER) ->
// orderA, all within this one Update call's Start chain.
cutsceneSystemUpdate();
assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_NESTED_INNER);
cutsceneSystemUpdate();// orderA done -> pops to MID, starts orderB
assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_NESTED_MID);
cutsceneSystemUpdate();// orderB done -> pops to OUTER, starts order2
assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_NESTED_OUTER);
cutsceneSystemUpdate();// order2 done -> ends naturally
assert_null(CUTSCENE_SYSTEM.scene);
const uint8_t expected[] = { 0, 3, 4, 2 };
assert_int_equal(insertOrderLogCount, sizeof(expected));
assert_memory_equal(insertOrderLog, expected, sizeof(expected));
}
CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL5, 0, NONE,
CUTSCENE_CALLBACK(recordOrderA)
);
CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL4, 0, NONE,
CUTSCENE_INSERT(TEST_INSERT_OVERFLOW_LEVEL5)
);
CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL3, 0, NONE,
CUTSCENE_INSERT(TEST_INSERT_OVERFLOW_LEVEL4)
);
CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL2, 0, NONE,
CUTSCENE_INSERT(TEST_INSERT_OVERFLOW_LEVEL3)
);
CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL1, 0, NONE,
CUTSCENE_INSERT(TEST_INSERT_OVERFLOW_LEVEL2)
);
CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL0, 0, NONE,
CUTSCENE_INSERT(TEST_INSERT_OVERFLOW_LEVEL1)
);
static void test_cutsceneInsertAssertsWhenNestingExceedsStackMax(
void **state
) {
cutsceneSystemInit();
// 5 levels of INSERT deep, one past CUTSCENE_INSERT_STACK_MAX (4) --
// all cascade synchronously within this one call, since each level's
// only item is the INSERT starting immediately.
expect_assert_failure(
cutsceneSystemStartCutscene(&CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL0)
);
}
static void noopInsertCallback(void *userData) {}
CUTSCENE(TEST_INSERT_PERSIST_SNIPPET, 0, ALL,
CUTSCENE_CALLBACK(noopInsertCallback)
);
CUTSCENE(TEST_INSERT_PERSIST_OUTER, 0, NPC,
CUTSCENE_INSERT(TEST_INSERT_PERSIST_SNIPPET)
);
static void test_cutsceneInsertDoesNotResetPauseOrInteractEntities(
void **state
) {
cutsceneSystemInit();
entityInit(&ENTITIES[3], ENTITY_TYPE_PLAYER);
entityInit(&ENTITIES[4], ENTITY_TYPE_NPC);
cutsceneSystemStartCutsceneWith(
&CUTSCENE_TEST_INSERT_PERSIST_OUTER, &ENTITIES[3], &ENTITIES[4]
);
// The INSERT item's Start already cascaded into the snippet by now.
assert_ptr_equal(
CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_PERSIST_SNIPPET
);
assert_ptr_equal(CUTSCENE_SYSTEM.entityInteract, &ENTITIES[3]);
assert_ptr_equal(CUTSCENE_SYSTEM.entityInteracted, &ENTITIES[4]);
// The snippet declares ALL, but INSERT doesn't apply it -- the outer
// cutscene's NPC pause, already in effect, stands.
assert_int_equal(CUTSCENE_SYSTEM.pause, CUTSCENE_PAUSE_NPC);
}
int main(int argc, char** argv) {
const struct CMUnitTest tests[] = {
cmocka_unit_test(test_cutsceneSystemStartSetsUpInitialItem),
@@ -383,11 +188,6 @@ int main(int argc, char** argv) {
cmocka_unit_test(test_cutsceneSystemGetAreaId),
cmocka_unit_test(test_cutsceneSystemGetTextMiniId),
cmocka_unit_test(test_cutsceneSystemDisposeResetsState),
cmocka_unit_test(test_cutsceneInsertSplicesItemsInPlaceThenResumes),
cmocka_unit_test(test_cutsceneInsertAsLastItemEndsCutsceneNaturally),
cmocka_unit_test(test_cutsceneInsertNestsThroughMultipleLevels),
cmocka_unit_test(test_cutsceneInsertAssertsWhenNestingExceedsStackMax),
cmocka_unit_test(test_cutsceneInsertDoesNotResetPauseOrInteractEntities),
};
return cmocka_run_group_tests(tests, NULL, NULL);