Revert "Add CUTSCENE_INSERT item to splice another cutscene's items in place"
This reverts commit 6af0e9cf28.
This commit is contained in:
@@ -177,201 +177,6 @@ static void test_cutsceneSystemDisposeResetsState(void **state) {
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assert_null(CUTSCENE_SYSTEM.entityInteracted);
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}
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// --- CUTSCENE_INSERT ---------------------------------------------------
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static uint8_t insertOrderLog[8];
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static uint8_t insertOrderLogCount;
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static void recordOrder0(void *userData) { insertOrderLog[insertOrderLogCount++] = 0; }
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static void recordOrder1(void *userData) { insertOrderLog[insertOrderLogCount++] = 1; }
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static void recordOrder2(void *userData) { insertOrderLog[insertOrderLogCount++] = 2; }
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static void recordOrderA(void *userData) { insertOrderLog[insertOrderLogCount++] = 3; }
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static void recordOrderB(void *userData) { insertOrderLog[insertOrderLogCount++] = 4; }
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CUTSCENE(TEST_INSERT_SNIPPET, 0, NONE,
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CUTSCENE_CALLBACK(recordOrderA),
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CUTSCENE_WAIT(2.0f),
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CUTSCENE_CALLBACK(recordOrderB)
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);
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CUTSCENE(TEST_INSERT_OUTER, 0, NONE,
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CUTSCENE_CALLBACK(recordOrder0),
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CUTSCENE_WAIT(1.0f),
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CUTSCENE_CALLBACK(recordOrder1),
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CUTSCENE_INSERT(TEST_INSERT_SNIPPET),
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CUTSCENE_CALLBACK(recordOrder2)
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);
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static void test_cutsceneInsertSplicesItemsInPlaceThenResumes(void **state) {
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insertOrderLogCount = 0;
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cutsceneSystemInit();
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cutsceneSystemStartCutscene(&CUTSCENE_TEST_INSERT_OUTER);
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TIME.delta = 1.5f;// elapses the outer WAIT(1.0)
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cutsceneSystemUpdate();// order0 done -> starts the outer WAIT
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cutsceneSystemUpdate();// the WAIT elapses -> starts order1
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cutsceneSystemUpdate();// order1 done -> starts the INSERT, cascading into orderA
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assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_SNIPPET);
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TIME.delta = 2.5f;// elapses the snippet's WAIT(2.0)
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cutsceneSystemUpdate();// orderA done -> starts snippet's WAIT
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cutsceneSystemUpdate();// snippet's WAIT elapses -> starts orderB
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cutsceneSystemUpdate();// orderB done -> pops back, starts order2
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assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_OUTER);
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cutsceneSystemUpdate();// order2 done -> cutscene ends naturally
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assert_null(CUTSCENE_SYSTEM.scene);
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const uint8_t expected[] = { 0, 1, 3, 4, 2 };
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assert_int_equal(insertOrderLogCount, sizeof(expected));
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assert_memory_equal(insertOrderLog, expected, sizeof(expected));
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}
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CUTSCENE(TEST_INSERT_AS_LAST_ITEM_SNIPPET, 0, NONE,
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CUTSCENE_CALLBACK(recordOrderA)
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);
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CUTSCENE(TEST_INSERT_AS_LAST_ITEM_OUTER, 0, NONE,
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CUTSCENE_CALLBACK(recordOrder0),
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CUTSCENE_INSERT(TEST_INSERT_AS_LAST_ITEM_SNIPPET)
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);
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static void test_cutsceneInsertAsLastItemEndsCutsceneNaturally(
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void **state
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) {
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insertOrderLogCount = 0;
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cutsceneSystemInit();
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cutsceneSystemStartCutscene(&CUTSCENE_TEST_INSERT_AS_LAST_ITEM_OUTER);
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cutsceneSystemUpdate();// order0 done -> starts INSERT, cascades to orderA
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assert_ptr_equal(
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CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_AS_LAST_ITEM_SNIPPET
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);
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// orderA is the snippet's only item, and the snippet is the outer's last
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// item -- finishing it should pop straight through to the natural end
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// of the whole cutscene, not get stuck.
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cutsceneSystemUpdate();
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assert_null(CUTSCENE_SYSTEM.scene);
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const uint8_t expected[] = { 0, 3 };
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assert_int_equal(insertOrderLogCount, sizeof(expected));
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assert_memory_equal(insertOrderLog, expected, sizeof(expected));
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}
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CUTSCENE(TEST_INSERT_NESTED_INNER, 0, NONE,
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CUTSCENE_CALLBACK(recordOrderA)
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);
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// INSERT is MID's first item, so entering MID (from OUTER) cascades
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// straight through into INNER within the same Start chain, one level
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// deeper than a single insert.
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CUTSCENE(TEST_INSERT_NESTED_MID, 0, NONE,
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CUTSCENE_INSERT(TEST_INSERT_NESTED_INNER),
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CUTSCENE_CALLBACK(recordOrderB)
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);
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CUTSCENE(TEST_INSERT_NESTED_OUTER, 0, NONE,
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CUTSCENE_CALLBACK(recordOrder0),
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CUTSCENE_INSERT(TEST_INSERT_NESTED_MID),
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CUTSCENE_CALLBACK(recordOrder2)
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);
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static void test_cutsceneInsertNestsThroughMultipleLevels(void **state) {
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insertOrderLogCount = 0;
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cutsceneSystemInit();
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cutsceneSystemStartCutscene(&CUTSCENE_TEST_INSERT_NESTED_OUTER);
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// order0 done -> starts INSERT(MID), cascading through INSERT(INNER) ->
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// orderA, all within this one Update call's Start chain.
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cutsceneSystemUpdate();
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assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_NESTED_INNER);
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cutsceneSystemUpdate();// orderA done -> pops to MID, starts orderB
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assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_NESTED_MID);
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cutsceneSystemUpdate();// orderB done -> pops to OUTER, starts order2
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assert_ptr_equal(CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_NESTED_OUTER);
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cutsceneSystemUpdate();// order2 done -> ends naturally
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assert_null(CUTSCENE_SYSTEM.scene);
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const uint8_t expected[] = { 0, 3, 4, 2 };
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assert_int_equal(insertOrderLogCount, sizeof(expected));
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assert_memory_equal(insertOrderLog, expected, sizeof(expected));
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}
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL5, 0, NONE,
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CUTSCENE_CALLBACK(recordOrderA)
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);
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL4, 0, NONE,
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CUTSCENE_INSERT(TEST_INSERT_OVERFLOW_LEVEL5)
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);
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL3, 0, NONE,
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CUTSCENE_INSERT(TEST_INSERT_OVERFLOW_LEVEL4)
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);
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL2, 0, NONE,
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CUTSCENE_INSERT(TEST_INSERT_OVERFLOW_LEVEL3)
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);
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL1, 0, NONE,
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CUTSCENE_INSERT(TEST_INSERT_OVERFLOW_LEVEL2)
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);
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CUTSCENE(TEST_INSERT_OVERFLOW_LEVEL0, 0, NONE,
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CUTSCENE_INSERT(TEST_INSERT_OVERFLOW_LEVEL1)
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);
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static void test_cutsceneInsertAssertsWhenNestingExceedsStackMax(
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void **state
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) {
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cutsceneSystemInit();
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// 5 levels of INSERT deep, one past CUTSCENE_INSERT_STACK_MAX (4) --
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// all cascade synchronously within this one call, since each level's
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// only item is the INSERT starting immediately.
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expect_assert_failure(
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cutsceneSystemStartCutscene(&CUTSCENE_TEST_INSERT_OVERFLOW_LEVEL0)
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);
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}
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static void noopInsertCallback(void *userData) {}
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CUTSCENE(TEST_INSERT_PERSIST_SNIPPET, 0, ALL,
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CUTSCENE_CALLBACK(noopInsertCallback)
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);
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CUTSCENE(TEST_INSERT_PERSIST_OUTER, 0, NPC,
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CUTSCENE_INSERT(TEST_INSERT_PERSIST_SNIPPET)
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);
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static void test_cutsceneInsertDoesNotResetPauseOrInteractEntities(
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void **state
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) {
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cutsceneSystemInit();
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entityInit(&ENTITIES[3], ENTITY_TYPE_PLAYER);
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entityInit(&ENTITIES[4], ENTITY_TYPE_NPC);
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cutsceneSystemStartCutsceneWith(
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&CUTSCENE_TEST_INSERT_PERSIST_OUTER, &ENTITIES[3], &ENTITIES[4]
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);
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// The INSERT item's Start already cascaded into the snippet by now.
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assert_ptr_equal(
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CUTSCENE_SYSTEM.scene, &CUTSCENE_TEST_INSERT_PERSIST_SNIPPET
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);
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assert_ptr_equal(CUTSCENE_SYSTEM.entityInteract, &ENTITIES[3]);
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assert_ptr_equal(CUTSCENE_SYSTEM.entityInteracted, &ENTITIES[4]);
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// The snippet declares ALL, but INSERT doesn't apply it -- the outer
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// cutscene's NPC pause, already in effect, stands.
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assert_int_equal(CUTSCENE_SYSTEM.pause, CUTSCENE_PAUSE_NPC);
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}
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int main(int argc, char** argv) {
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const struct CMUnitTest tests[] = {
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cmocka_unit_test(test_cutsceneSystemStartSetsUpInitialItem),
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@@ -383,11 +188,6 @@ int main(int argc, char** argv) {
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cmocka_unit_test(test_cutsceneSystemGetAreaId),
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cmocka_unit_test(test_cutsceneSystemGetTextMiniId),
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cmocka_unit_test(test_cutsceneSystemDisposeResetsState),
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cmocka_unit_test(test_cutsceneInsertSplicesItemsInPlaceThenResumes),
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cmocka_unit_test(test_cutsceneInsertAsLastItemEndsCutsceneNaturally),
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cmocka_unit_test(test_cutsceneInsertNestsThroughMultipleLevels),
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cmocka_unit_test(test_cutsceneInsertAssertsWhenNestingExceedsStackMax),
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cmocka_unit_test(test_cutsceneInsertDoesNotResetPauseOrInteractEntities),
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};
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return cmocka_run_group_tests(tests, NULL, NULL);
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