Palette loading done.
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@@ -28,11 +28,11 @@ void sceneTestAdd(void) {
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);
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nodeMatrixSet(camera, lookAt);
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color4b_t pixels[4] = {
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COLOR_RED, COLOR_GREEN,
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COLOR_BLUE, COLOR_WHITE
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};
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textureInit(&test, 2, 2, TEXTURE_FORMAT_RGBA, pixels);
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// color4b_t pixels[4] = {
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// COLOR_RED, COLOR_GREEN,
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// COLOR_BLUE, COLOR_WHITE
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// };
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// textureInit(&test, 2, 2, TEXTURE_FORMAT_RGBA, pixels);
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// Test cube
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ecsid_t cube = ecsEntityAdd();
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