Fixed framebuffer
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@@ -10,8 +10,8 @@ set(CMAKE_C_STANDARD_REQUIRED ON)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules)
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if(NOT DEFINED DUSK_TARGET_SYSTEM)
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if(NOT DEFINED DUSK_TARGET_SYSTEM)
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# set(DUSK_TARGET_SYSTEM "linux")
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set(DUSK_TARGET_SYSTEM "linux")
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set(DUSK_TARGET_SYSTEM "psp")
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# set(DUSK_TARGET_SYSTEM "psp")
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endif()
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endif()
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# Prep cache
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# Prep cache
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@@ -6,6 +6,7 @@
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*/
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*/
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#pragma once
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#pragma once
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#include "display/render.h"
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#include "display/texture/texture.h"
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#include "display/texture/texture.h"
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#if RENDER_USE_FRAMEBUFFER
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#if RENDER_USE_FRAMEBUFFER
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@@ -25,6 +25,13 @@ int main(int argc, char *argv[]) {
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while(RENDER_RUNNING) {
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while(RENDER_RUNNING) {
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gameUpdate();
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gameUpdate();
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mainError(renderDraw());
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mainError(renderDraw());
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if(inputPressed(INPUT_BIND_UP)) consolePrint("Up pressed");
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if(inputPressed(INPUT_BIND_DOWN)) consolePrint("Down pressed");
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if(inputPressed(INPUT_BIND_LEFT)) consolePrint("Left pressed");
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if(inputPressed(INPUT_BIND_RIGHT)) consolePrint("Right pressed");
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if(inputPressed(INPUT_BIND_ACTION)) consolePrint("Action pressed");
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if(inputPressed(INPUT_BIND_CANCEL)) consolePrint("Cancel pressed");
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}
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}
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gameDispose();
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gameDispose();
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