Remove per-item cutscene authoring macros

Every CUTSCENE_XXX(...) shorthand (CUTSCENE_WAIT, CUTSCENE_TEXT,
CUTSCENE_ENTITY_WALK_TO, etc.) existed to build a cutsceneitem_t literal
in C; real cutscenes are now authored exclusively as .jsonc files, and
the only other users were test fixtures. Deletes all ~55 of these
macros (and the shared CUTSCENE_ITEM(...) helper they built on) along
with their doc comments, leaving each item's struct/enum/Start/Update/
Load declarations untouched.

test_battle.c, test_cutscenecontrol.c, test_cutscenemaparea.c,
test_cutscenesystem.c and test_entityinteract.c now build their
cutsceneitem_t fixtures as plain struct literals instead.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
This commit is contained in:
2026-09-14 11:20:58 -05:00
co-authored by Claude Sonnet 5
parent 1646e964b5
commit 68cebce04a
48 changed files with 117 additions and 812 deletions
+1 -1
View File
@@ -12,7 +12,7 @@
#include "rpg/cutscene/cutscenesystem.h"
static const cutsceneitem_t CUTSCENE_TEST_INTERACT_ITEMS[] = {
CUTSCENE_WAIT(1.0f)
{ .type = CUTSCENE_ITEM_TYPE_WAIT, .wait = 1.0f }
};
static const cutscene_t CUTSCENE_TEST_INTERACT = {
.items = CUTSCENE_TEST_INTERACT_ITEMS,