Remove per-item cutscene authoring macros
Every CUTSCENE_XXX(...) shorthand (CUTSCENE_WAIT, CUTSCENE_TEXT, CUTSCENE_ENTITY_WALK_TO, etc.) existed to build a cutsceneitem_t literal in C; real cutscenes are now authored exclusively as .jsonc files, and the only other users were test fixtures. Deletes all ~55 of these macros (and the shared CUTSCENE_ITEM(...) helper they built on) along with their doc comments, leaving each item's struct/enum/Start/Update/ Load declarations untouched. test_battle.c, test_cutscenecontrol.c, test_cutscenemaparea.c, test_cutscenesystem.c and test_entityinteract.c now build their cutsceneitem_t fixtures as plain struct literals instead. Co-Authored-By: Claude Sonnet 5 <[email protected]>
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@@ -12,7 +12,7 @@
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static void test_cutsceneWaitCompletesAfterItsDuration(void **state) {
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cutsceneitem_t item = CUTSCENE_WAIT(1.0f);
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cutsceneitem_t item = { .type = CUTSCENE_ITEM_TYPE_WAIT, .wait = 1.0f };
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cutsceneitemdata_t data;
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memoryZero(&data, sizeof(data));
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@@ -38,7 +38,8 @@ static void test_cutsceneCallbackFiresOnStartWithUserData(void **state) {
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callbackCallCount = 0;
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lastUserData = NULL;
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cutsceneitem_t item = CUTSCENE_CALLBACK(recordCallback);
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cutsceneitem_t item =
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{ .type = CUTSCENE_ITEM_TYPE_CALLBACK, .callback = recordCallback };
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cutsceneitemdata_t data;
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cutsceneCallbackStart(&item, &data);
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@@ -65,8 +66,10 @@ static void test_cutsceneCallbackNullIsNoop(void **state) {
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static void test_cutsceneSetPauseAppliesImmediately(void **state) {
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CUTSCENE_SYSTEM.pause = CUTSCENE_PAUSE_NONE;
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cutsceneitem_t item =
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CUTSCENE_SET_PAUSE(CUTSCENE_PAUSE_NPC | CUTSCENE_PAUSE_BATTLE);
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cutsceneitem_t item = {
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.type = CUTSCENE_ITEM_TYPE_SET_PAUSE,
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.setPause = CUTSCENE_PAUSE_NPC | CUTSCENE_PAUSE_BATTLE
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};
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cutsceneitemdata_t data;
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cutsceneSetPauseStart(&item, &data);
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@@ -78,10 +81,16 @@ static void test_cutsceneSetPauseAppliesImmediately(void **state) {
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static void test_cutsceneConcurrentCompletesOnceAllChildrenDo(void **state) {
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cutsceneitem_t item = CUTSCENE_CONCURRENT(
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CUTSCENE_WAIT(0.2f),
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CUTSCENE_WAIT(0.5f)
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);
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cutsceneitem_t item = {
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.type = CUTSCENE_ITEM_TYPE_CONCURRENT,
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.concurrent = {
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.items = (const cutsceneitem_t[]){
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{ .type = CUTSCENE_ITEM_TYPE_WAIT, .wait = 0.2f },
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{ .type = CUTSCENE_ITEM_TYPE_WAIT, .wait = 0.5f }
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},
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.count = 2
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}
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};
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cutsceneitemdata_t data;
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memoryZero(&data, sizeof(data));
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@@ -100,10 +109,16 @@ static void test_cutsceneConcurrentDoesNotReUpdateFinishedChildren(
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void **state
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) {
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cutsceneitem_t item = CUTSCENE_CONCURRENT(
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CUTSCENE_WAIT(0.1f),
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CUTSCENE_WAIT(10.0f)
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);
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cutsceneitem_t item = {
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.type = CUTSCENE_ITEM_TYPE_CONCURRENT,
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.concurrent = {
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.items = (const cutsceneitem_t[]){
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{ .type = CUTSCENE_ITEM_TYPE_WAIT, .wait = 0.1f },
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{ .type = CUTSCENE_ITEM_TYPE_WAIT, .wait = 10.0f }
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},
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.count = 2
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}
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};
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cutsceneitemdata_t data;
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memoryZero(&data, sizeof(data));
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@@ -121,8 +136,23 @@ static void test_cutsceneConcurrentDoesNotReUpdateFinishedChildren(
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static void test_cutsceneConcurrentCannotNest(void **state) {
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cutsceneitem_t outer =
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CUTSCENE_CONCURRENT(CUTSCENE_CONCURRENT(CUTSCENE_WAIT(1.0f)));
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cutsceneitem_t outer = {
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.type = CUTSCENE_ITEM_TYPE_CONCURRENT,
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.concurrent = {
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.items = (const cutsceneitem_t[]){
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{
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.type = CUTSCENE_ITEM_TYPE_CONCURRENT,
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.concurrent = {
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.items = (const cutsceneitem_t[]){
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{ .type = CUTSCENE_ITEM_TYPE_WAIT, .wait = 1.0f }
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},
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.count = 1
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}
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}
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},
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.count = 1
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}
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};
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cutsceneitemdata_t data;
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expect_assert_failure(cutsceneConcurrentStart(&outer, &data));
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