FPS
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@@ -6,13 +6,21 @@
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*/
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#include "rpg.h"
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#include "entity/entity.h"
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errorret_t rpgInit(void) {
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// TEST
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entityInit(&ENTITIES[0], ENTITY_TYPE_PLAYER);
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errorOk();
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}
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void rpgUpdate(void) {
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entity_t *ent = &ENTITIES[0];
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do {
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if(ent->type == ENTITY_TYPE_NULL) continue;
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entityUpdate(ent);
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} while(++ent < &ENTITIES[ENTITY_COUNT]);
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}
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void rpgDispose(void) {
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