Shader material ECS example

This commit is contained in:
2026-04-10 12:48:05 -05:00
parent 37cfdde1ee
commit 673d8e0a18
20 changed files with 349 additions and 64 deletions
+32 -6
View File
@@ -20,6 +20,8 @@ errorret_t shaderInitGL(shadergl_t *shader, const shaderdefinitiongl_t *def) {
assertNotNull(def, "Shader definition cannot be null");
memoryZero(shader, sizeof(shadergl_t));
shader->definition = def;
#ifdef DUSK_OPENGL_LEGACY
glm_mat4_identity(shader->view);
glm_mat4_identity(shader->proj);
@@ -31,8 +33,6 @@ errorret_t shaderInitGL(shadergl_t *shader, const shaderdefinitiongl_t *def) {
assertNotNull(def->vert, "Vertex shader source cannot be null");
assertNotNull(def->frag, "Fragment shader source cannot be null");
shader->setTexture = def->setTexture;
// Create vertex shader
shader->vertexShaderId = glCreateShader(GL_VERTEX_SHADER);
errorret_t err = errorGLCheck();
@@ -237,10 +237,36 @@ errorret_t shaderSetTextureGL(
errorChain(errorGLCheck());
#else
if(shader->setTexture == NULL) {
assertUnreachable("Shader does not support setting textures.");
}
errorChain(shader->setTexture(shader, name, texture));
assertNotNull(shader->definition, "Shader definition cannot be null");
assertNotNull(shader->definition->setTexture, "Shader cannot do textures.");
errorChain(shader->definition->setTexture(shader, name, texture));
#endif
errorOk();
}
errorret_t shaderSetColorGL(
shadergl_t *shader,
const char_t *name,
color_t color
) {
assertNotNull(shader, "Shader cannot be null");
assertStrLenMin(name, 1, "Uniform name cannot be empty");
#ifdef DUSK_OPENGL_LEGACY
glColor4ub(color.r, color.g, color.b, color.a);
errorChain(errorGLCheck());
#else
GLint location;
errorChain(shaderParamGetLocationGL(shader, name, &location));
glUniform4f(
location,
color.r / 255.0f,
color.g / 255.0f,
color.b / 255.0f,
color.a / 255.0f
);
errorChain(errorGLCheck());
#endif
errorOk();