Shader material ECS example
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@@ -8,7 +8,9 @@
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#include "entity/component/display/entityposition.h"
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#include "entity/component/display/entitycamera.h"
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#include "entity/component/display/entitymesh.h"
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#include "entity/component/display/entitymaterial.h"
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X(POSITION, entityposition_t, position, entityPositionInit, NULL)
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X(CAMERA, entitycamera_t, camera, entityCameraInit, NULL)
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X(MESH, entitymesh_t, mesh, entityMeshInit, entityMeshDispose)
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X(MESH, entitymesh_t, mesh, entityMeshInit, entityMeshDispose)
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X(MATERIAL, entitymaterial_t, material, entityMaterialInit, NULL)
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