shader prog
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@@ -16,9 +16,15 @@ typedef enum {
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} meshprimitivetypegl_t;
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typedef struct {
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const meshvertex_t *vertices;
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int32_t vertexCount;
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meshprimitivetypegl_t primitiveType;
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#ifdef DUSK_OPENGL_LEGACY
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const meshvertex_t *vertices;
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#else
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GLuint vaoId;
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GLuint vboId;
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#endif
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} meshgl_t;
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/**
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