shader prog
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@@ -8,6 +8,8 @@
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#include "displaygl.h"
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errorret_t displayOpenGLInit(void) {
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glDisable(GL_CULL_FACE);
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// glDisable(GL_LIGHTING);// PSP defaults this on?
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// glShadeModel(GL_SMOOTH); // Fixes color on PSP?
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@@ -29,7 +31,5 @@ errorret_t displayOpenGLInit(void) {
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// glEnableClientState(GL_VERTEX_ARRAY);
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// errorChain(errorGLCheck());
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errorChain(shaderInit(&testShader, &SHADER_UNLIT_DEFINITION));
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errorOk();
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}
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