Fixed some bugs.

This commit is contained in:
2026-03-08 13:55:11 -05:00
parent 2c3fdf7803
commit 5dd22fad6c
6 changed files with 24 additions and 20 deletions

View File

@@ -9,10 +9,6 @@
#include "util/memory.h"
#include "assert/assert.h"
#if DOLPHIN
#include "display/texture.h"
#endif
errorret_t meshInit(
mesh_t *mesh,
const meshprimitivetype_t primitiveType,

View File

@@ -24,12 +24,6 @@
#include "duskplatform.h"
#if PSP
#include "duskpsp.h"
#elif DOLPHIN
#include "duskdolphin.h"
#endif
typedef bool bool_t;
typedef int int_t;
typedef float float_t;

View File

@@ -12,7 +12,6 @@
#include "util/math.h"
#include "time/time.h"
#include "debug/debug.h"
#include "display/display.h"
input_t INPUT;

View File

@@ -180,4 +180,6 @@ inputbuttondata_t INPUT_BUTTON_DATA[] = {
{ .name = "kp_enter", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_ENTER } },
{ .name = "kp_equals", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_KP_EQUALS } },
#endif
{ .name = NULL },
};

View File

@@ -7,31 +7,34 @@
#include "input/input.h"
#include "assert/assert.h"
#include "display/display.h"
void inputUpdateSDL2(void) {
#if INPUT_GAMEPAD == 1
INPUT.controller = NULL;
#ifdef DUSK_INPUT_GAMEPAD
INPUT.platform.controller = NULL;
for(int32_t i = 0; i < SDL_NumJoysticks(); i++) {
if(!SDL_IsGameController(i)) continue;
INPUT.controller = SDL_GameControllerOpen(i);
if(INPUT.controller) break;
INPUT.platform.controller = SDL_GameControllerOpen(i);
if(INPUT.platform.controller) break;
}
#endif
#if INPUT_KEYBOARD == 1
INPUT.keyboardState = SDL_GetKeyboardState(NULL);
#ifdef DUSK_INPUT_KEYBOARD
INPUT.platform.keyboardState = SDL_GetKeyboardState(NULL);
#endif
#if INPUT_POINTER == 1
#ifdef DUSK_INPUT_POINTER
int pointerX, pointerY;
SDL_GetMouseState(&pointerX, &pointerY);
int windowWidth, windowHeight;
SDL_GetWindowSize(DISPLAY.window, &windowWidth, &windowHeight);
INPUT.mouseX = (float_t)pointerX / (float_t)windowWidth;
INPUT.mouseY = (float_t)pointerY / (float_t)windowHeight;
INPUT.platform.mouseX = (float_t)pointerX / (float_t)windowWidth;
INPUT.platform.mouseY = (float_t)pointerY / (float_t)windowHeight;
INPUT.platform.scrollX = 0.0f;
INPUT.platform.scrollY = 0.0f;
#endif
}
@@ -52,6 +55,15 @@ float_t inputButtonGetValue(const inputbutton_t button) {
case INPUT_POINTER_AXIS_Y:
return INPUT.platform.mouseY;
case INPUT_POINTER_AXIS_Z:
return 0.0f; // Not supported in SDL2
case INPUT_POINTER_AXIS_WHEEL_X:
return INPUT.platform.scrollX;
case INPUT_POINTER_AXIS_WHEEL_Y:
return INPUT.platform.scrollY;
default:
assertUnreachable("Unknown pointer axis");
return 0.0f;

View File

@@ -40,6 +40,7 @@ typedef struct {
#ifdef DUSK_INPUT_POINTER
float_t mouseX, mouseY;
float_t scrollX, scrollY;
#endif
} inputsdl2_t;