Map loading
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@@ -35,4 +35,11 @@ uint32_t mapChunkGetTileindex(const chunkpos_t position);
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* @param b The second chunk position.
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* @return true if equal, false otherwise.
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*/
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bool_t mapChunkPositionIsEqual(const chunkpos_t a, const chunkpos_t b);
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bool_t mapChunkPositionIsEqual(const chunkpos_t a, const chunkpos_t b);
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/**
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* Renders the given map chunk.
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*
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* @param chunk The map chunk to render.
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*/
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void mapChunkRender(const mapchunk_t *chunk);
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