basically chunk loading

This commit is contained in:
2025-11-11 19:24:56 -06:00
parent 9953d7d388
commit 5c8b314689
11 changed files with 244 additions and 81 deletions

View File

@@ -14,7 +14,7 @@ TILE_WIDTH = 16.0
TILE_HEIGHT = 16.0
TILE_DEPTH = 11.36
def createQuadForTile(model, tileIndex, x=0, y=0, z=0):
def createQuadForTile(tileIndex, x=0, y=0, z=0):
vertices = []
indices = []
@@ -48,35 +48,33 @@ def createQuadForTile(model, tileIndex, x=0, y=0, z=0):
'indices': indices
}
def processMap(asset):
cache = assetGetCache(asset['path'])
if cache is not None:
def processChunk(path):
cache = assetGetCache(path)
if cache:
return cache
# Read input file as JSON
with open(asset['path'], 'r') as f:
with open(path, 'r') as f:
inData = json.load(f)
# Create output object 'map' with default tile indexes and models array
map = {
chunk = {
'tiles': [0] * CHUNK_TILE_COUNT,
'models': []
}
# Create a simple 3D model object
model = {
baseModel = {
'vertices': [],
'indices': [],
'vertexCount': 0,
'indexCount': 0
}
# Append the model to map.models
map['models'].append(model)
# Append the model to chunk.models
chunk['models'].append(baseModel)
for i, tile in enumerate(inData['tiles']):
# Set to map
map['tiles'][i] = tile
# Set to chunk
chunk['tiles'][i] = tile
# Calculate x, y, z from i
x = i % CHUNK_WIDTH
@@ -84,27 +82,27 @@ def processMap(asset):
z = i // (CHUNK_WIDTH * CHUNK_HEIGHT)
# Add tile 3D model
result = createQuadForTile(model, tile, x, y, z)
result = createQuadForTile(tile, x, y, z)
if len(result['vertices']) > 0:
base = len(model['vertices'])
base = len(baseModel['vertices'])
quad_indices = [base + idx for idx in result['indices']]
model['vertices'].extend(result['vertices'])
model['indices'].extend(quad_indices)
model['vertexCount'] = len(model['vertices'])
model['indexCount'] = len(model['indices'])
baseModel['vertices'].extend(result['vertices'])
baseModel['indices'].extend(quad_indices)
baseModel['vertexCount'] = len(baseModel['vertices'])
baseModel['indexCount'] = len(baseModel['indices'])
# Generate binary buffer for efficient output
buffer = bytearray()
buffer.extend(b'DMF')# Header
buffer.extend(len(map['tiles']).to_bytes(4, 'little')) # Number of tiles
buffer.extend(len(map['models']).to_bytes(1, 'little')) # Number of models
buffer.extend(b'DCF')# Header
buffer.extend(len(chunk['tiles']).to_bytes(4, 'little')) # Number of tiles
buffer.extend(len(chunk['models']).to_bytes(1, 'little')) # Number of models
# Buffer tile data as array of uint8_t
for tileIndex in map['tiles']:
for tileIndex in chunk['tiles']:
buffer.append(tileIndex.to_bytes(1, 'little')[0])
# For each model
for model in map['models']:
for model in chunk['models']:
# Write vertex count and index count
buffer.extend(model['vertexCount'].to_bytes(4, 'little'))
# buffer.extend(model['indexCount'].to_bytes(4, 'little'))
@@ -129,17 +127,42 @@ def processMap(asset):
buffer.extend(bytearray(struct.pack('<f', z)))
# Write out map file
relative = getAssetRelativePath(asset['path'])
fileNameWithoutExt = os.path.splitext(os.path.basename(asset['path']))[0]
outputFileRelative = os.path.join(os.path.dirname(relative), f"{fileNameWithoutExt}.dmf")
relative = getAssetRelativePath(path)
fileNameWithoutExt = os.path.splitext(os.path.basename(path))[0]
outputFileRelative = os.path.join(os.path.dirname(relative), f"{fileNameWithoutExt}.dcf")
outputFilePath = os.path.join(args.output_assets, outputFileRelative)
os.makedirs(os.path.dirname(outputFilePath), exist_ok=True)
with open(outputFilePath, "wb") as f:
f.write(buffer)
outMap = {
outChunk = {
'files': [ outputFilePath ],
'map': map
'chunk': chunk
}
return assetCache(path, outChunk)
def processMap(asset):
cache = assetGetCache(asset['path'])
if cache is not None:
return cache
# Path provided should be a directory.
if not os.path.isdir(asset['path']):
print(f"Error: Asset path {asset['path']} is not a directory.")
sys.exit(1)
# List files
chunkFiles = []
for fileName in os.listdir(asset['path']):
if not fileName.endswith('.json'):
continue
result = processChunk(os.path.join(asset['path'], fileName))
chunkFiles.extend(result['files'])
outMap = {
'files': chunkFiles
}
return assetCache(asset['path'], outMap)