basically chunk loading

This commit is contained in:
2025-11-11 19:24:56 -06:00
parent 9953d7d388
commit 5c8b314689
11 changed files with 244 additions and 81 deletions

View File

@@ -19,8 +19,6 @@
#define TILE_WIDTH 16.0f
#define TILE_HEIGHT 16.0f
#define TILE_DEPTH 11.36f
assetmap_t TEST_MAP;
bool_t TEST_MAP_READY = false;
errorret_t sceneMapInit(scenedata_t *data) {
// Init the camera.
@@ -39,9 +37,6 @@ errorret_t sceneMapInit(scenedata_t *data) {
);
data->sceneMap.camera.lookatPixelPerfect.pixelsPerUnit = 1.0f;
errorChain(assetLoad("map/map.dmf", &TEST_MAP));
TEST_MAP_READY = true;
errorOk();
}
@@ -118,10 +113,7 @@ void sceneMapRender(scenedata_t *data) {
cameraPushMatrix(&data->sceneMap.camera);
// Render map probably.
// sceneMapRenderMap();
textureBind(NULL);
meshDraw(&TEST_MAP.models[0].mesh, -1, -1);
sceneMapRenderMap();
// Render ents
entity_t *ent = ENTITIES;
@@ -175,33 +167,38 @@ void sceneMapRenderMap() {
for(uint32_t i = 0; i < MAP_CHUNK_COUNT; i++) {
chunk_t *chunk = MAP.chunkOrder[i];
vec3 min, max;
min[0] = chunk->position.x * CHUNK_WIDTH * TILE_WIDTH;
min[1] = chunk->position.y * CHUNK_HEIGHT * TILE_HEIGHT;
min[2] = chunk->position.z * CHUNK_DEPTH * TILE_DEPTH;
max[0] = min[0] + (CHUNK_WIDTH * TILE_WIDTH);
max[1] = min[1] + (CHUNK_HEIGHT * TILE_HEIGHT);
max[2] = min[2];
color_t color = COLOR_WHITE;
if(chunk->position.x % 2 == 0) {
color = (chunk->position.y % 2 == 0) ? COLOR_BLACK : COLOR_WHITE;
} else {
color = (chunk->position.y % 2 == 0) ? COLOR_WHITE : COLOR_BLACK;
for(uint8_t j = 0; j < chunk->meshCount; j++) {
mesh_t *mesh = &chunk->meshes[j];
textureBind(NULL);
meshDraw(mesh, -1, -1);
}
spriteBatchPush3D(
NULL,
min,
max,
color,
(vec2){ 0.0f, 0.0f },
(vec2){ 1.0f, 1.0f }
);
// vec3 min, max;
// min[0] = chunk->position.x * CHUNK_WIDTH * TILE_WIDTH;
// min[1] = chunk->position.y * CHUNK_HEIGHT * TILE_HEIGHT;
// min[2] = chunk->position.z * CHUNK_DEPTH * TILE_DEPTH;
// max[0] = min[0] + (CHUNK_WIDTH * TILE_WIDTH);
// max[1] = min[1] + (CHUNK_HEIGHT * TILE_HEIGHT);
// max[2] = min[2];
// color_t color = COLOR_WHITE;
// if(chunk->position.x % 2 == 0) {
// color = (chunk->position.y % 2 == 0) ? COLOR_BLACK : COLOR_WHITE;
// } else {
// color = (chunk->position.y % 2 == 0) ? COLOR_WHITE : COLOR_BLACK;
// }
// spriteBatchPush3D(
// NULL,
// min,
// max,
// color,
// (vec2){ 0.0f, 0.0f },
// (vec2){ 1.0f, 1.0f }
// );
}
}
void sceneMapDispose(scenedata_t *data) {
meshDispose(&TEST_MAP.models[0].mesh);
}

View File

@@ -15,9 +15,6 @@ typedef struct {
camera_t camera;
} scenemap_t;
extern assetmap_t TEST_MAP;
extern bool_t TEST_MAP_READY;
errorret_t sceneMapInit(scenedata_t *data);
void sceneMapUpdate(scenedata_t *data);
void sceneMapRender(scenedata_t *data);