input prog
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "dusk.h"
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typedef struct inputbutton_s inputbutton_t;
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#ifdef DUSK_INPUT_KEYBOARD
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typedef SDL_Scancode inputscancodesdl2_t;
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#endif
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#ifdef DUSK_INPUT_GAMEPAD
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typedef SDL_GameControllerButton inputgamepadbuttonsdl2_t;
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typedef SDL_GameControllerAxis inputgamepadaxissdl2_t;
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#endif
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#ifdef DUSK_INPUT_POINTER
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typedef enum {
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INPUT_POINTER_AXIS_X,
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INPUT_POINTER_AXIS_Y,
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INPUT_POINTER_AXIS_Z,
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INPUT_POINTER_AXIS_WHEEL_X,
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INPUT_POINTER_AXIS_WHEEL_Y,
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} inputpointeraxissdl2_t;
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#endif
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typedef struct {
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#if INPUT_GAMEPAD == 1
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SDL_GameController *controller;
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#endif
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#if INPUT_KEYBOARD == 1
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const uint8_t *keyboardState;
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#endif
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#if INPUT_POINTER == 1
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#if INPUT_SDL2 == 1
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float_t mouseX, mouseY;
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#endif
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#endif
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} inputsdl2_t;
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/**
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* Returns the input value (between 0 and 1) of the given button.
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*
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* @param button The button to get the value of.
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* @return The value of the button, between 0 and 1.
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*/
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float_t inputButtonGetValueSDL2(const inputbutton_t button);
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