Shaders adapted for Legacy GL
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@@ -8,8 +8,6 @@
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#include "displaygl.h"
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errorret_t displayOpenGLInit(void) {
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glDisable(GL_CULL_FACE);
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// glDisable(GL_LIGHTING);// PSP defaults this on?
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// glShadeModel(GL_SMOOTH); // Fixes color on PSP?
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@@ -26,10 +24,5 @@ errorret_t displayOpenGLInit(void) {
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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errorChain(errorGLCheck());
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// glEnableClientState(GL_COLOR_ARRAY);// To confirm: every frame on PSP?
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// glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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// glEnableClientState(GL_VERTEX_ARRAY);
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// errorChain(errorGLCheck());
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errorOk();
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}
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