Map loading and rendering
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@@ -8,9 +8,9 @@
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#pragma once
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#include "rpg/world/tile.h"
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#define CHUNK_WIDTH 16
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#define CHUNK_HEIGHT 16
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#define CHUNK_DEPTH 16
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#define CHUNK_WIDTH 4
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#define CHUNK_HEIGHT 4
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#define CHUNK_DEPTH 32
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#define CHUNK_TILE_COUNT (CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_DEPTH)
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typedef struct chunk_s {
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